Shell Spinner

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Revision as of 16:31, 29 March 2009 by Naryar (talk | contribs) (Shell spinner moved to Shell Spinner)
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Real life examples: Typhoon, Megabyte, Ziggo

In game examples: None (DSL: Grog, The Vengeful)

Offspring of the classic horizontal spinner.

Shell spinners features one spinning shell (a cylinder generally closed at the top) surrounding the chassis. Several weapons are when attached to the shell. This protects the bot, as well as creating a powerful weapon to defeat other bots. Usually in these bots, chassis armor is weak, because most enemies will only be able to hit you when your shell has been knocked off, at which time your pretty much screwed anyway.

The DSL pack is the best way to create shell spinners.

Examples include Scrap Daddy's BBEANS4 entry, Iron Spaghetti

18568spaggheti-2-.JPG

(flail shell spinners are pretty much uncommon, that said)

Pros:

  • All sides of the robot are protected meaning they will not be capable of manuvering out of your damage zone.
  • Known for devastating damage.
  • The shell spinner parts usually mean a very well protected chassis.

Cons:

  • Very difficult to drive and assess the orientation.
  • The emphasis on power leads to a slow drive train which leaves you a sitting duck.
  • Srimechs are a challenge to apply to these bots (if not impossible) meaning ground clearance is the hardest part of building and a vulnerability to a flipper that can manage to get close.
  • If the robot uses heavy weights then the loss of one will lead to a catastrophic gyro dance.