Tag Team Tournament
A Tag Team Tournament is a tournament that consists of 2 bots usually fighting at the same time against two other 'tagged' opponents. The name can possibly relate to other fighting competitions as well. Most commonly, in professional wrestling terms, one wrestler would fight in the ring and have the option to literally tag in his team mate (out of ring) to either switch places with him or to do a tag team move, consisting of both team mates attacking at once. In Robot Arena 2 however, both opponents USUALLY fight incognito with their team mate against the opposing side, effectively suiting the term Tag Team Match. Typically, Tag Team Tournaments consist of members pairing up and building bots that will be on the same team against two other paired members. These members can either be volunteered or assigned, depending on the tournament host.
Tag Team vs Standard
Tag Team Tournaments are more difficult than Standard Tournaments in that:
- They usually take longer at the signup process since multiple bots have to be built and depending on the time it takes for members to pair up. This process is even longer if there is a large amount of people entering.
- Havoking is more susceptable, due to a greater amount of bots fighting at once.
Matchups and Compatibility
Entering a Tag Team Tournament with someone who is willing to pair up with you is one thing, but it means nothing if both of your bots are not compatible with each other during the fight, meaning that both members must try to reduce the risk of friendly fire as much as possible to secure a victory. That being said, Bot Types like a VSs or a Sns would probably not be a wise choice, being that they have weapons that damage opponents from most/all of its sides (HSs can too since they are susceptible to tumbling around).
Generally the following are some tihngs to think about when building a bot for a Tag Team Tournament:
- Is my bot safe enough for my opponent's to brush/bump against during the fight?
- Would a similar design help? Or would a complementing design suit better for the tournament?
- How well do our bots work together? If one bot is being ganged up on and/or your teammate gets destroyed, is that an issue for the other bot?
The following list determines a POSSIBLE RECCOMENDATION on the Bot Types that go well together and those that don't. Be mindful that this list may and will change. It is based on common bot types that are built to the best of their ability who, when matched up, will do the least amount of damage to each other (bot health wise):
Symbol Identification
+ = Very Compatible, - = Not very compatible, / = Not compatible at all
- Flipper+Flipper
- Flipper+Popup
- Flipper+Rammer
- Flipper+Drill
- Flipper+Wammer
- Flipper-Drum
- Flipper-Juggler
- Flipper-VS
- Flipper/HS
- Flipper/Sns
- Popup-Flipper
- Popup-Popup
- Popup-Rammer
- Popup-Drill
- Popup-Wammer
- Popup-Drum
- Popup-Juggler
- Popup-VS
- Popup/HS
- Popup/Sns
- Rammer+Flipper
- Rammer-Popup
- Rammer+Rammer
- Rammer+Drill
- Rammer+Wammer
- Rammer-Drum
- Rammer-Juggler
- Rammer-VS
- Rammer/HS
- Rammer/Sns
- Drill+Flipper
- Drill-Popup
- Drill+Rammer
- Drill+Drill
- Drill+Wammer
- Drill-Drum
- Drill-Juggler
- Drill-VS
- Drill/HS
- Drill/Sns
- Drill+Flipper
- Drill+Popup
- Drill+Rammer
- Drill+Drill
- Drill+Wammer
- Drill-Drum
- Drill-Juggler
- Drill-VS
- Drill/HS
- Drill/Sns
- Drum-Flipper
- Drum-Popup
- Drum-Rammer
- Drum-Drill
- Drum-Wammer
- Drum-Drum
- Drum-Juggler
- Drum-VS
- Drum/HS
- Drum/Sns
- Juggler-Flipper
- Juggler-Popup
- Juggler-Rammer
- Juggler-Drill
- Juggler-Wammer
- Juggler-Drum
- Juggler-Juggler
- Juggler-VS
- Juggler/HS
- Juggler/Sns
more to add soon.
Trivia
- Sit n' Spinners aren't compatible with anyone but themselves. This is because it can damage any type of bot on any of its sides (virtually having no soft spots). This, in addition to its unpredictable "stop and go" driving path, and typically small engagement with the opponent (the opponent has to go to it in order for it to be effective, promoting gang-ups on the other team mate) makes it an unsuitable opponent in battle with a team mate. However, this unique property also makes it a fearsome tag team to beat if BOTH bots are Sit and Spinners, since they typically wont hurt each others chassis as much as they would to their opponents. The same can be said for HSs.
- Jugglers are somewhat compatible with the other bot types because they could still damage anyone who they go under, even team mates. The same can be said for HSs who usually have weapons in the front of them, but they could put their team mate at a disadvantage as they also risk flipping them over and Popups who tend to friendly fire on whatever hits their smartzone (unless coded not to).
- Wammers, Rammers, and Drills would make excellent team mates with some of the other types. Wammers and Rammers both are very mobile and act as good protectors of other bot types, and Drills have weapons to the front and focused on a small area, which is mostly not a problem when a bot is next to it, but may be if the drill is from behind.