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73 bytes added ,  02:46, 8 February 2012
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A frontal static weapon, an invertible bot and a strong drive train is good, but you should consider putting on some more defense (extended rack of spikes for the sides, plows, ramplates), or eventually a wedge (but this is uncommon). It is very important to protect your wheels.
 
A frontal static weapon, an invertible bot and a strong drive train is good, but you should consider putting on some more defense (extended rack of spikes for the sides, plows, ramplates), or eventually a wedge (but this is uncommon). It is very important to protect your wheels.
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Ram hybrids are numerous. A hammer adds a way to bypass the enemy's defenses and weapons. A poker adds pushing power and damage, especially for a pusher. A flipper can be useful (as it helps you with a wedge) for incapaciting your opponent prior to ramming him. A wedge reduces your damage and turns your bot into a pusher, but gives you more defense agains some robot types (Notably popups) Several builders think the HS/Rammer hybrid is the king of hybrids, and it is possible.
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Ram hybrids are numerous. A hammer adds a way to bypass the enemy's defenses and weapons. A poker adds pushing power and damage, especially for a pusher. A flipper can be useful (as it helps you with a wedge) for incapaciting your opponent prior to ramming him. A wedge reduces your damage and turns your bot into a pusher, but gives you more defense agains some robot types (Notably popups). Several builders think the HS/Rammer hybrid is the king of hybrids, and it is possible.
 
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==Pushers==
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Game Examples: [[SnowJob]], [[Da Dog]], [[Big Dog]].
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Pushers are similar to rammers in design (although several trade less drive train for more weapons), but their tactic is different: you charge against an enemy and push it around, hopefully pinning it on a wall. No back-up for another charge like rams. Pushers make less damage, but continuous damage. More efficient against [[HS]] because you can block their weapons continuously. 
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'''PROS'''
 
'''PROS'''
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* Great damage when ramming (a HW can score over nine thousand), but does need to back up then. A little slow when pushing.
 
* Great damage when ramming (a HW can score over nine thousand), but does need to back up then. A little slow when pushing.
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* Generally has the edge against an [[Horizontal spinner]], and especially against a [[Thwackbot]].
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* Generally has the edge against an [[Horizontal spinner]], and especially against a [[SnS]].
    
'''CONS'''
 
'''CONS'''
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* [[Popup]]s are your deadliest opponents (same, and you can't get a good hit if the popup has frontal armor)
 
* [[Popup]]s are your deadliest opponents (same, and you can't get a good hit if the popup has frontal armor)
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* Hard to drive well. Just don't show off after hard hits. They may look cool, but they can leave your bot vulnerable.
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* Hard to drive well, because of superior speed, acceleration and turnspeed.
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* Rammers are one of the bot types who rely on their drive a lot to deal damage and be efficient. Don't let them get at your wheels.
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==Pushers==
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Game Examples: [[SnowJob]], [[Da Dog]], [[Big Dog]].
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Pushers are similar to rammers in design (although most often slower than rammers), but their tactic is different: you charge against an enemy and push it around, hopefully pinning it on a wall. No back-up for another charge like rams. Weaponed pushers make less damage, but continuous damage. Pushers can be more efficient against spinners because you can block their weapons continuously. Some pushers have no weapons, and rely on traps, pits or OOTA's to win.
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* Generally, weak top and bottom.
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* Drive train is vital. Don't let them get at your wheels.
      
[[Category: Robot Types]]
 
[[Category: Robot Types]]
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