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You could use any good weapon but the best are maces, axes and pointy tips. I never used ice picks but they could be efficient.
 
You could use any good weapon but the best are maces, axes and pointy tips. I never used ice picks but they could be efficient.
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A frontal static weapon, an invertible bot and a strong drive train is good, but you should consider putting on some more defense (extended rack of spikes for the sides, plows, ramplates, eventually), or eventually a wedge (but this is uncommon). Especially, protect your wheels.
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A frontal static weapon, an invertible bot and a strong drive train is good, but you should consider putting on some more defense (extended rack of spikes for the sides, plows, ramplates), or eventually a wedge (but this is uncommon). It is very important to protect your wheels.
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Ram hybrids are numerous. A hammer adds a way to bypass the enemy's defenses and weapons. A poker adds pushing power and damage, especially for a pusher. A flipper can be useful (as it helps you with a wedge) for incapaciting your opponent prior to ramming his sorry butt. A wedge reduces your damage and turns your bot into a pusher, but gives you more defense agains some robot types (Notably popups) Several builders think the HS/ram hybrid is the king of hybrids, and it is possible.
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Ram hybrids are numerous. A hammer adds a way to bypass the enemy's defenses and weapons. A poker adds pushing power and damage, especially for a pusher. A flipper can be useful (as it helps you with a wedge) for incapaciting your opponent prior to ramming him. A wedge reduces your damage and turns your bot into a pusher, but gives you more defense agains some robot types (Notably popups) Several builders think the HS/Rammer hybrid is the king of hybrids, and it is possible.
    
==Pushers==
 
==Pushers==
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Game Examples: SnowJob, Da Dog, Big Dog
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Game Examples: [[SnowJob]], [[Da Dog]], [[Big Dog]].
    
Pushers are similar to rammers in design (although several trade less drive train for more weapons), but their tactic is different: you charge against an enemy and push it around, hopefully pinning it on a wall. No back-up for another charge like rams. Pushers make less damage, but continuous damage. More efficient against [[HS]] because you can block their weapons continuously.   
 
Pushers are similar to rammers in design (although several trade less drive train for more weapons), but their tactic is different: you charge against an enemy and push it around, hopefully pinning it on a wall. No back-up for another charge like rams. Pushers make less damage, but continuous damage. More efficient against [[HS]] because you can block their weapons continuously.   
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