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22 bytes added ,  04:51, 9 September 2008
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It creates an invisible anomaly that behaves like a landmine: when you come close to it, you have a big chance to be tossed randomly and apparently with no reason. Sometimes, the same component can create several havok explosions.
 
It creates an invisible anomaly that behaves like a landmine: when you come close to it, you have a big chance to be tossed randomly and apparently with no reason. Sometimes, the same component can create several havok explosions.
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Havok explosions range from a small push that will unbalance your bot and raise one or your sides, like if you were flipping a heavyweight with a Snapper 2, to reaching the ceiling in the blink of an eye. Sometimes bots can be thrown more than 75 meters, but this is extremely rare.
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Havok explosions range from a small push that will unbalance your bot and raise one or your sides, like if you were flipping a heavyweight with a Snapper 2, to reaching the ceiling in the blink of an eye. Sometimes bots can be thrown at speeds approaching 75 meters per second, but this is extremely rare.
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As said before, extremely annoying (and unfair) because it can make you lose easily, or funny (but still unfair) if the other bot havoks.
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As said before, extremely annoying (if unfair) because it can make you lose easily, or funny (but still unfair) if the other bot havoks.
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