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107 bytes removed ,  18:18, 10 February 2009
Fixed some of my dumb mistakes
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Hitpoint Data
 
Hitpoint Data
*Almost all components have 1000 hitpoints with the only exceptions being:
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*The number of hitpoints determines how much damage is needed before a component can fall off: (there are very few exceptions in stock)
     Razor Tips: 500HP
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     General Components: 100
     Rotator Bars: 500HP
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     Motors: 400
     Disks: 500HP
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     AxleMount: 100
     Emergency Flippers: 600HP
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     Pistons: 400
     Buzzard Wheels: 400HP
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     Weapon: 1000
    Fatboy Wheels: 400HP
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     Wheel: 400
    Mini Wheels: 275HP
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     cheatbot2 Components: 400
    Mud Tires: 425HP
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     Anything attached directly to the chassis: Invincible
    N-12 Wheels: 400HP
  −
    Rubber Wheels: 500HP
  −
    Shiny Hubs: 550HP
  −
     Slim Wheels: 400HP
  −
     Slipperbottom Wheels: 450HP
  −
     Anything attached directly to the chassis: invincible
      
Battery Data
 
Battery Data
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     Blackvolt: 800 units
 
     Blackvolt: 800 units
 
     Nifty: 400 units
 
     Nifty: 400 units
     Purple BattPack: 100 units
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     Small Battery Pack: 100 units
    
Motor Data
 
Motor Data

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