| Line 1: |
Line 1: |
| − | Sawbots are basically [[VS]] with disc components instead of weapons on extenders. | + | Sawbots are basically [[VS]] with disc or sawblade weapon components instead of weapons on extenders. |
| | | | |
| | Contrarily to classical [[HS]]/[[VS]] or drums that features bars/discs/tribars, a sawbot's weapon is just (as the name implies) a saw or circular weapon (single component) attached to a motor. Middleweight and especially heavyweights can have multiple saws. | | Contrarily to classical [[HS]]/[[VS]] or drums that features bars/discs/tribars, a sawbot's weapon is just (as the name implies) a saw or circular weapon (single component) attached to a motor. Middleweight and especially heavyweights can have multiple saws. |
| Line 31: |
Line 31: |
| | A variant of the sawbot is a drill. These robots feature a lengthwise attack zone (compared to the vertical or horizontal attack zones of the traditional sawbots), although designs vary heavily depending on the weight class. Sub-[[Lightweight]] classes take advantage of the [[Chicken Drill]] glitch to deal lethal damage despite only having a single [[Razor]] per weapon motor. While the drill design is not optimal on heavier weight classes for stock, drills in DSL can be a threat simply by spamming light and damaging weapons onto small drums/discs in a lengthwise manner, such as [[Mindless Aggression 4]]. | | A variant of the sawbot is a drill. These robots feature a lengthwise attack zone (compared to the vertical or horizontal attack zones of the traditional sawbots), although designs vary heavily depending on the weight class. Sub-[[Lightweight]] classes take advantage of the [[Chicken Drill]] glitch to deal lethal damage despite only having a single [[Razor]] per weapon motor. While the drill design is not optimal on heavier weight classes for stock, drills in DSL can be a threat simply by spamming light and damaging weapons onto small drums/discs in a lengthwise manner, such as [[Mindless Aggression 4]]. |
| | | | |
| − | | + | =Pros&Cons= |
| | | | |
| | '''PROS:''' | | '''PROS:''' |
| − | * Excellent damage | + | * Good to excellent DPS |
| − | * Weapons cannot be physically stopped | + | * Weapons do not get stuck in the opponent, unlike some VS |
| − | * By far the most stable spinner due to single-piece weapon systems | + | * Does not wobble if a weapon is lost |
| − | * Can be made easily into good gut-rippers | + | * Gut-ripping specialist |
| | | | |
| | '''CONS:''' | | '''CONS:''' |
| | * Very fragile weapons : win fast or lose by points | | * Very fragile weapons : win fast or lose by points |
| − | * Very difficult self-righting, and virtually never invertible | + | * Virtually impossible to self-right without a srimech and almost never invertible |
| | + | * Weapons are more exposed than most gut-rippers |
| | * Lacks the punting force of a VS | | * Lacks the punting force of a VS |
| | | | |