Difference between revisions of "Guard Duty"
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| − | '''Guard Duty''' is Red Zone's last bot in NAR AI. It was an attempt at making [[Fight or Flight]] more combat-efficient. It sports the same clamping weapon system, but is more | + | '''Guard Duty''' is Red Zone's last bot in NAR AI. It was an attempt at making [[Fight or Flight]] more combat-efficient. It sports the same clamping weapon system, but is more damaging due to the 5 razor tips on a more powerful motor. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well. |
| + | |||
| + | In combat it shines in walled arenas, but is near average in the Combat Arena. | ||
'''Strengths:''' Powerful | '''Strengths:''' Powerful | ||
| − | '''Weakness:''' Fragile weapons | + | '''Weakness:''' Fragile weapons, issues self righting |
Latest revision as of 22:54, 6 October 2009
| Builder: | Naryar |
|---|---|
| Weight class: | Heavyweight |
| Weapon: | 5 razor tips on a Small JX burst motor |
| Weapon power: | Spring loaded Beta (primary), Small JX (secondary) |
| Drive: | 2 NPC Fasts |
| Armor: | 5 MM Titanium |
| Trivia: | Guard Duty is so far the only clamp in NAR AI. |
Guard Duty is Red Zone's last bot in NAR AI. It was an attempt at making Fight or Flight more combat-efficient. It sports the same clamping weapon system, but is more damaging due to the 5 razor tips on a more powerful motor. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well.
In combat it shines in walled arenas, but is near average in the Combat Arena.
Strengths: Powerful
Weakness: Fragile weapons, issues self righting