Difference between revisions of "Guard Duty"
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| − | '''Guard Duty''' is Red Zone's last bot in NAR AI. It was an attempt at making [[Fight or Flight]] more combat-efficient. It sports the same weapon system, but is more powerful due to the 5 razor tips. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well. | + | |
| + | '''Guard Duty''' is Red Zone's last bot in NAR AI. It was an attempt at making [[Fight or Flight]] more combat-efficient. It sports the same clamping weapon system, but is more powerful due to the 5 razor tips on a more powerful motor. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well. | ||
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'''Strengths:''' Powerful | '''Strengths:''' Powerful | ||
| + | |||
'''Weakness:''' Fragile weapons | '''Weakness:''' Fragile weapons | ||
Revision as of 03:57, 27 September 2009
| Builder: | Naryar |
|---|---|
| Weight class: | Heavyweight |
| Weapon: | 5 razor tips on a Small JX burst motor |
| Weapon power: | Spring loaded Beta (primary), Small JX (secondary) |
| Drive: | 2 NPC Fasts |
| Armor: | 5 MM Titanium |
| Trivia: | Guard Duty is so far the only clamp in NAR AI. |
Guard Duty is Red Zone's last bot in NAR AI. It was an attempt at making Fight or Flight more combat-efficient. It sports the same clamping weapon system, but is more powerful due to the 5 razor tips on a more powerful motor. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well.
Strengths: Powerful
Weakness: Fragile weapons