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| | The Octane Glitch is a Flamethrower Glitch discovered by [[JoeBlo]] and named after a highly flammable substance that is a key ingredient in fuels, it was also a nickname [[JoeBlo]] gave the AI.py code to assist these glitching robots in its early stages which eventually stuck. | | The Octane Glitch is a Flamethrower Glitch discovered by [[JoeBlo]] and named after a highly flammable substance that is a key ingredient in fuels, it was also a nickname [[JoeBlo]] gave the AI.py code to assist these glitching robots in its early stages which eventually stuck. |
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| − | The Glitch itself involves allowing Flamethrowers to shoot 3x-4x past there normal range via axles (or flails) the robot is required to spin the flail flamethrower either as a traditional spinner of the robot itself spinning. | + | The Glitch itself involves allowing Flamethrowers to shoot 3x-4x past there normal range via various construction methods, the robot is required to spin the flamethrowers either as a traditional spinner of the robot itself spinning (SnS) |
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| | + | '''Flail Octane Glitching''' |
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| | The first robot to perform this glitch was High Stakes made by JoeBlo, A Superheavyweight Shell Spinner which was covered in Flail Flamethrowers. | | The first robot to perform this glitch was High Stakes made by JoeBlo, A Superheavyweight Shell Spinner which was covered in Flail Flamethrowers. |
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| | The Glitch has the tendency to be rather "havoky" traditional spinning robots with flail flamethrowers tend to [[AGOD]] and while chassis spinning robots like SnS's that utilize it tend to be more "stable" they too are still rather havoky | | The Glitch has the tendency to be rather "havoky" traditional spinning robots with flail flamethrowers tend to [[AGOD]] and while chassis spinning robots like SnS's that utilize it tend to be more "stable" they too are still rather havoky |
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| | + | '''Motor Octane Glitching''' |
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| | + | JoeBlo later released a set of 3 SnS robots that all prefromed a mush more stable Octane Glitch using different motors in the botlab. |
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| | + | *first using burst motors enhances flame length a bit more.. (not quite flail length) |
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| | + | *burst pistons, gets just as far as bursts motors but fire the pistons and it makes the flames go full flail length for about 5 seconds (before firing again) |
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| | + | *servo pistons, gets just as far as bursts but wire expand to the spin control so its constantly running and you get the length of flail flamethrowers constantly |
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| | + | '''Variants In Use''' |
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| | JoeBlo has made various uses of the glitch including (but not limited to) | | JoeBlo has made various uses of the glitch including (but not limited to) |