Difference between revisions of "Djinn 2"

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! Trivia:
 
! Trivia:
| Djinn'n name comes from the Arabic name from "genie" that is an air spirit.
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| Djinn 2's name comes from the Arabic name from "genie" that is an air spirit.
 
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| colspan="2" style="font-size: smaller;" | {{{footnotes|}}}
 
| colspan="2" style="font-size: smaller;" | {{{footnotes|}}}
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'''Djinn 2''' is a HW [[Top spinner]] and the first MW in NAR AI's [[Stormraiders]] team.
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'''Djinn 2''' is a MW [[Top spinner]] and the first MW in NAR AI's [[Stormraiders]] team.
  
 
An uncommon design and probably the best top spinner of all NAR AI, it is decent enough especially the wedges. It has a nasty tendency to invert itself though, and has issues self-righting with the small spinner.
 
An uncommon design and probably the best top spinner of all NAR AI, it is decent enough especially the wedges. It has a nasty tendency to invert itself though, and has issues self-righting with the small spinner.

Latest revision as of 02:40, 17 February 2010

Djinn
Djinn2.PNG
Builder: Naryar
Weight class: Middleweight
Weapon: 4 razors, 2 heavy DSL teeth, 2 iron spikes
Weapon power: 2-Mag
Drive: 2 NPC-T64
Armor: 3 MM Titanium
Trivia: Djinn 2's name comes from the Arabic name from "genie" that is an air spirit.


Djinn 2 is a MW Top spinner and the first MW in NAR AI's Stormraiders team.

An uncommon design and probably the best top spinner of all NAR AI, it is decent enough especially the wedges. It has a nasty tendency to invert itself though, and has issues self-righting with the small spinner.


Strengths: Wedgy

Weaknesses: Very difficult self-righting