Difference between revisions of "Djinn 2"
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! Weight class: | ! Weight class: | ||
− | | [[ | + | | [[Middleweight]] |
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! Weapon: | ! Weapon: | ||
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! Trivia: | ! Trivia: | ||
− | | Djinn' | + | | Djinn 2's name comes from the Arabic name from "genie" that is an air spirit. |
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| colspan="2" style="font-size: smaller;" | {{{footnotes|}}} | | colspan="2" style="font-size: smaller;" | {{{footnotes|}}} | ||
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− | '''Djinn 2''' is a | + | '''Djinn 2''' is a MW [[Top spinner]] and the first MW in NAR AI's [[Stormraiders]] team. |
An uncommon design and probably the best top spinner of all NAR AI, it is decent enough especially the wedges. It has a nasty tendency to invert itself though, and has issues self-righting with the small spinner. | An uncommon design and probably the best top spinner of all NAR AI, it is decent enough especially the wedges. It has a nasty tendency to invert itself though, and has issues self-righting with the small spinner. |
Latest revision as of 02:40, 17 February 2010
Builder: | Naryar |
---|---|
Weight class: | Middleweight |
Weapon: | 4 razors, 2 heavy DSL teeth, 2 iron spikes |
Weapon power: | 2-Mag |
Drive: | 2 NPC-T64 |
Armor: | 3 MM Titanium |
Trivia: | Djinn 2's name comes from the Arabic name from "genie" that is an air spirit. |
Djinn 2 is a MW Top spinner and the first MW in NAR AI's Stormraiders team.
An uncommon design and probably the best top spinner of all NAR AI, it is decent enough especially the wedges. It has a nasty tendency to invert itself though, and has issues self-righting with the small spinner.
Strengths: Wedgy
Weaknesses: Very difficult self-righting