Difference between revisions of "Guard Duty"

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'''Guard Duty''' is Red Zone's last bot in NAR AI. It was an attempt at making [[Fight or Flight]] more combat-efficient. It sports the same weapon system, but is more powerful due to the 5 razor tips. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well.
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'''Guard Duty''' is Red Zone's last bot in NAR AI. It was an attempt at making [[Fight or Flight]] more combat-efficient. It sports the same clamping weapon system, but is more damaging due to the 5 razor tips on a more powerful motor. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well.  
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In combat it shines in walled arenas, but is near average in the Combat Arena.
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'''Strengths:''' Powerful
 
'''Strengths:''' Powerful
'''Weakness:''' Fragile weapons
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'''Weakness:''' Fragile weapons, issues self righting

Latest revision as of 22:54, 6 October 2009


Guard Duty is Red Zone's last bot in NAR AI. It was an attempt at making Fight or Flight more combat-efficient. It sports the same clamping weapon system, but is more damaging due to the 5 razor tips on a more powerful motor. The dual burst setup makes it's flipping power superior to a single Beta burst flipper, but less stable as well.

Guard Duty
GuardDuty.PNG
Builder: Naryar
Weight class: Heavyweight
Weapon: 5 razor tips on a Small JX burst motor
Weapon power: Spring loaded Beta (primary), Small JX (secondary)
Drive: 2 NPC Fasts
Armor: 5 MM Titanium
Trivia: Guard Duty is so far the only clamp in NAR AI.

In combat it shines in walled arenas, but is near average in the Combat Arena.


Strengths: Powerful

Weakness: Fragile weapons, issues self righting