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502 bytes added ,  16:38, 21 November 2023
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* Complete Ironforge component library rebuffed like the rest.
 
* Complete Ironforge component library rebuffed like the rest.
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* AI and Player robots are entirely developed by the Team Leader, but [[BeetleBros]]' Hammer of Judgement also makes an unexpected appearance in the first team as one of them!
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* Arena hazards can literally scramble your foe and are buffed to crush even the most formidable competitors. Saw Hazards like those in the [[Half Circle Arena]] and [[Combat Arena]] can actually cut and break components off s well as incapacitate any unfortunate bots that strike them.
    
== Component Buffs ==
 
== Component Buffs ==
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* [[Snowplows]], [[Ram Plate]]s and ramming devices have the "metal" stat in play to make them actually deal damage back when struck by other components or weapons
 
* [[Snowplows]], [[Ram Plate]]s and ramming devices have the "metal" stat in play to make them actually deal damage back when struck by other components or weapons
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* The ratio of hitpoints on wheels as opposed to other parts is significantly different to compare with irl scenarios like this one irl[https://www.youtube.com/watch?v=iR4DpbY0JU0]
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* The ratio of hitpoints on wheels and skinny, frail-looking components as opposed to other parts is significantly different to compare with irl scenarios like this one irl[https://www.youtube.com/watch?v=iR4DpbY0JU0]
    
* weapons in G50 deal almost 175 times the # of damage points per hit as opposed to weapons in any other mod and in the same fashion, armor/defensive/core components are structured to justify that
 
* weapons in G50 deal almost 175 times the # of damage points per hit as opposed to weapons in any other mod and in the same fashion, armor/defensive/core components are structured to justify that

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