| Line 4: |
Line 4: |
| | == Features == | | == Features == |
| | | | |
| − | As mentioned above, G50 does not mention many new components at all aside from a new selection of mechanical parts and a few other miscellaneous component, but rather links quite a few pre-existing component sets together under its name with the new physics in play | + | As mentioned above, G50 does not mention many new components at all aside from a few new selections of mechanical parts and a few other miscellaneous component, but rather links quite a few pre-existing component sets together under its name with the new physics in play |
| | + | |
| | + | * New UI style with a darkened tone to it for keeping up with AFTERNIUM's Apocalyptic theme |
| | | | |
| | * [[Firebeetle]]'s iconic parts like the Grapecrate, Fridge, Monster Wheels, and even Hammer of Judgement components, all rebuffed. | | * [[Firebeetle]]'s iconic parts like the Grapecrate, Fridge, Monster Wheels, and even Hammer of Judgement components, all rebuffed. |
| Line 11: |
Line 13: |
| | | | |
| | * Complete Ironforge component library rebuffed like the rest. | | * Complete Ironforge component library rebuffed like the rest. |
| | + | |
| | + | * AI and Player robots are entirely developed by the Team Leader, but [[BeetleBros]]' Hammer of Judgement also makes an unexpected appearance in the first team as one of them! |
| | + | |
| | + | * Arena hazards can literally scramble your foe and are buffed to crush even the most formidable competitors. Saw Hazards like those in the [[Half Circle Arena]] and [[Combat Arena]] can actually cut and break components off s well as incapacitate any unfortunate bots that strike them. |
| | | | |
| | == Component Buffs == | | == Component Buffs == |
| Line 20: |
Line 26: |
| | * [[Snowplows]], [[Ram Plate]]s and ramming devices have the "metal" stat in play to make them actually deal damage back when struck by other components or weapons | | * [[Snowplows]], [[Ram Plate]]s and ramming devices have the "metal" stat in play to make them actually deal damage back when struck by other components or weapons |
| | | | |
| − | * The ratio of hitpoints on wheels as opposed to other parts is significantly different to compare with irl scenarios like this one irl[https://www.youtube.com/watch?v=iR4DpbY0JU0] | + | * The ratio of hitpoints on wheels and skinny, frail-looking components as opposed to other parts is significantly different to compare with irl scenarios like this one irl[https://www.youtube.com/watch?v=iR4DpbY0JU0] |
| | | | |
| | * weapons in G50 deal almost 175 times the # of damage points per hit as opposed to weapons in any other mod and in the same fashion, armor/defensive/core components are structured to justify that | | * weapons in G50 deal almost 175 times the # of damage points per hit as opposed to weapons in any other mod and in the same fashion, armor/defensive/core components are structured to justify that |