702 bytes added
, 10:05, 29 January 2013
m''Not to be confused with [[Fracture (User)]]''
[[Fracture]] is how big of a hit a component needs to take when it reaches 0 [[Hitpoints]] in order to fall off. Any component attached '''directly''' to the chassis (not via baseplate anchors or attaching to any other component) has infinite fracture (which is where [[Caster armor]] originates) so it will never break off, but it can still lose hitpoints; motors (Notably [[Z-tek]]s in [[Stock]] and NPC's Fasts in [[DSL]]) lose effectiveness if you hit the general part of the chassis they are in. Fracture for non-baseplate mounted components in Stock ranges from 15 to 60, while DSL parts can have from 10 to 2000 fracture.
[[Category:Components]]