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| | ==Motor Octane Glitching== | | ==Motor Octane Glitching== |
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| − | JoeBlo later released a set of 3 SnS robots that all prefromed a mush more stable Octane Glitch using different motors in the botlab. | + | JoeBlo later released a set of 3 SnS robots that all performed a much more stable Octane Glitch using different motors in the botlab. |
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| − | *first using burst motors enhances flame length a bit more.. (not quite flail length) | + | *First using burst motors enhances flame length a bit more.. (not quite flail length) |
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| − | *burst pistons, gets just as far as bursts motors but fire the pistons and it makes the flames go full flail length for about 5 seconds (before firing again) | + | *Burst pistons, gets just as far as bursts motors but fire the pistons and it makes the flames go full flail length for about 5 seconds (before firing again) |
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| − | *servo pistons, gets just as far as bursts but wire expand to the spin control so its constantly running and you get the length of flail flamethrowers constantly | + | *Servo pistons, gets just as far as bursts but wire expand to the spin control so its constantly running and you get the length of flail flamethrowers constantly |
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| | ==Variants In Use== | | ==Variants In Use== |
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| | JoeBlo has made various uses of the glitch including (but not limited to) | | JoeBlo has made various uses of the glitch including (but not limited to) |
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| − | * A flail hammer with flamethrowers as a BOTM entry called Spitfire, the gltich allowed the robot to throw large fireballs as opposed to the normal stream of fire | + | * A flail hammer with flamethrowers as a BOTM entry called Spitfire, the glitch allowed the robot to throw large fireballs as opposed to the normal stream of fire |
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| | * A face spinner called Volcano that had massive streams of fire that covered nearly half the combat zone | | * A face spinner called Volcano that had massive streams of fire that covered nearly half the combat zone |
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| | [[Category:Glitches]] | | [[Category:Glitches]] |