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*'''Clash Cubes 2 -''' JoeBlo ran a follow up to [[Clash Cubes]] which was one of the few Super Heavyweight Tournaments in existence. The sheer announcement of it spawned a lot of showcased SHW's. and more and more people wanting to join after entries were closed which resulted in 6 robots fighting for the last place of the 24 available for the tournament.  
 
*'''Clash Cubes 2 -''' JoeBlo ran a follow up to [[Clash Cubes]] which was one of the few Super Heavyweight Tournaments in existence. The sheer announcement of it spawned a lot of showcased SHW's. and more and more people wanting to join after entries were closed which resulted in 6 robots fighting for the last place of the 24 available for the tournament.  
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*'''Clash Cubes 3 -''' The third version to complete the trilogy, this version is showing the signs of being much bigger then that last, the arena is completely new, built by [[Madiaba]] and [[JoeBlo]]. the tournament will be broken into 7 "sub tournaments" of 16 robots with a total entry limit of 32.   
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*'''Clash Cubes 3 -''' The third version to complete the trilogy, this version is showing the signs of being much bigger then that last. . The arena is completely new, built by [[Madiaba]] and JoeBlo. the tournament will be broken into 7 "sub tournaments" of 16 robots with a total entry limit of 32. This tournament was for [[MW]]s.   
    
*'''1 vs 2 -''' Russian Roulette's tournament that would see Middleweights and Heavyweights from each competitor with the winner of each bracket facing off in a 1 vs 2 situation. JoeBlo was announced as the main programmer for this tournament meaning he would be AI'ing any entry's that need it and creating teams to place the robots on.
 
*'''1 vs 2 -''' Russian Roulette's tournament that would see Middleweights and Heavyweights from each competitor with the winner of each bracket facing off in a 1 vs 2 situation. JoeBlo was announced as the main programmer for this tournament meaning he would be AI'ing any entry's that need it and creating teams to place the robots on.

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