| − | Immobilization occurs when a robot is unable to move for around 15 seconds. After about 5 seconds of no movement, a 10 second countdown timer begins. If the robot is unable to move and the timer reaches zero, the robot is considered immoblilzed and loses via a [[Technical Knockout]]. If at any time during the countdown the robot manages to move a small distance, the countdown timer disappears. | + | Immobilization occurs when a robot is unable to move for around 15 seconds. After about 5 seconds of no movement (or movement extremely low speed), a 10 second countdown timer begins. If the robot is unable to move and the timer reaches zero, the robot is considered immoblilzed and loses via a [[Technical Knockout]]. If at any time during the countdown the robot manages to move a sufficient distance, the countdown timer disappears. |
| − | There are many ways to become immobilized. The most common way is to lose your wheels. In [[rammers]] this is an almost guaranteed way to get immobilized. In some other robots like [[pokers]], their weapon can keep the bot moving. Another way robots can be immoblized is through pinning, when a robot rams the opponent into a wall and keeps them pinned there until their immobilization counter reaches zero. | + | There are many ways to become immobilized. The most common way is to lose your wheels. In [[rammers]] this is an almost guaranteed way to get immobilized. In some other robots like [[pokers]], their weapon can keep the bot moving. Another way robots can be immoblized is through pinning, when a robot rams the opponent into a wall and keeps them pinned there until their immobilization counter reaches zero. Being stuck on one of it's sides is also a problem, mainly for bots that have no [[Srimech]] or are not [[Invertible]]. |