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- Can be completely avoided/ignored if your have more points in the damage category than they do for an easy win
- Can be completely avoided/ignored if your have more points in the damage category than they do for an easy win
−
- Nearly uncontrollable
+
- Nearly uncontrollable and can roam straight into arena hazards or pits
- IRL designs would demand a low-gear weapon and drivetrain design to avoid seizing up in corners (hence why none are even attempted)
- IRL designs would demand a low-gear weapon and drivetrain design to avoid seizing up in corners (hence why none are even attempted)