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Real Life Examples: Punjar, Doom of Babylon, Warmachine (at least how it is driven)
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Real Life Examples: Punjar, HammerHead, War Machine
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Game Examples: Roly Poly, Eye Poker, M.A.D
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Game Examples: Roly Poly, Eye Poker, M.A.D.
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===Building a Rammer===
===Building a Rammer===
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Rams must be fast. That means at least Ztek drive for lightweights, generally HP Ztek drive for middles, and 4WD HP Z-tek drive or more for heavyweights. You also need an invertible bot. With the minimum height needed for fitting a Z-tek inside your chassis, you can use shiny wheels and get an invertible bot.
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Rams must be fast. That means at least [[Z-Tek]] drive for lightweights, generally HP Z-Tek drive for middles, and 4WD HP Z-Tek drive or more for heavyweights. You also need an invertible bot. With the minimum height needed for fitting a Z-Tek inside your chassis, you can use Shiny Hub wheels and get an invertible bot.
The weapon is simply a rack of weapons using extenders, or several weapons attached on several anchors, installed at the front of the bot.
The weapon is simply a rack of weapons using extenders, or several weapons attached on several anchors, installed at the front of the bot.
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You could use any good weapon but the best are maces, axes and pointy tips. I never used ice picks but they could be efficient.
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You could use any good weapon but the best are maces, iron spikes and razor tips.
A frontal static weapon, an invertible bot and a strong drive train is good, but you should consider putting on some more defense (extended rack of spikes for the sides, plows, ramplates), or eventually a wedge (but this is uncommon). It is very important to protect your wheels.
A frontal static weapon, an invertible bot and a strong drive train is good, but you should consider putting on some more defense (extended rack of spikes for the sides, plows, ramplates), or eventually a wedge (but this is uncommon). It is very important to protect your wheels.
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Pushers are similar to rammers in design (although most often slower than rammers), but their tactic is different: you charge against an enemy and push it around, hopefully pinning it on a wall. No back-up for another charge like rams. Weaponed pushers make less damage, but continuous damage. Pushers can be more efficient against spinners because you can block their weapons continuously. Some pushers have no weapons, and rely on traps, pits or OOTA's to win. You can also use Saws (IN DSL ONLY... Saws are not very efficient in stock) such as [[Chewblades]] to cause damage through their [[Frequency]] damage.
Pushers are similar to rammers in design (although most often slower than rammers), but their tactic is different: you charge against an enemy and push it around, hopefully pinning it on a wall. No back-up for another charge like rams. Weaponed pushers make less damage, but continuous damage. Pushers can be more efficient against spinners because you can block their weapons continuously. Some pushers have no weapons, and rely on traps, pits or OOTA's to win. You can also use Saws (IN DSL ONLY... Saws are not very efficient in stock) such as [[Chewblades]] to cause damage through their [[Frequency]] damage.
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==Flail Rammers==
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Flail Rammers are a new subtype of robot which feature high-frequency weapons attached to vertical axles. This allows them to do damage while still moving slowly, proving as a counter to wedges and spinners alike.
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The first flail rammer was [[MikeNCR]]'s [[BBEANS]]6 entry [[ReActive]].
'''PROS'''
'''PROS'''