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| | Drills (because they suck more than saws) | | Drills (because they suck more than saws) |
| | | | |
| − | =MOBILITY/DRIVE/MECHANICS= | + | =Mobility/Drive/Mechanics= |
| | | | |
| | Battlebot builder Christian Carlberg once said that drive train is the most | | Battlebot builder Christian Carlberg once said that drive train is the most |
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| | Spinners are the most common weapons type to employ this method. | | Spinners are the most common weapons type to employ this method. |
| | | | |
| − | =SELF-RIGHTING/BEING INVERTIBLE= | + | =Self-Righting/Being Invertible= |
| | | | |
| | Don't ever assume you can't be flipped over. Sure, you might have a design | | Don't ever assume you can't be flipped over. Sure, you might have a design |
| Line 1,005: |
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| | to self-right. You do run the risk of breaking your spin motor. | | to self-right. You do run the risk of breaking your spin motor. |
| | | | |
| − | =MISC. SRM Q'S= | + | =Misc. Srimech Q's= |
| | | | |
| | Q: Why should I build a self-righting mechanism or make my robot invertible? | | Q: Why should I build a self-righting mechanism or make my robot invertible? |
| Line 1,015: |
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| | capability into their machine more and more. | | capability into their machine more and more. |
| | | | |
| − | =AIR MECHANICS= | + | =Air Mechanics= |
| | | | |
| | Think of the air mechanics this way: | | Think of the air mechanics this way: |
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| | Similar to the servo piston, these have the sliding part on the side instead. | | Similar to the servo piston, these have the sliding part on the side instead. |
| | | | |
| − | =POWER= | + | =Power= |
| | | | |
| | This is a supplement of both weapons and mobility. Batteries and air tanks are | | This is a supplement of both weapons and mobility. Batteries and air tanks are |
| Line 1,043: |
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| | back lost power). | | back lost power). |
| | | | |
| − | =DEFENSE/ARMOR= | + | =Defense/Armor= |
| | | | |
| | This is an area that often gets the least bit of attention when building a | | This is an area that often gets the least bit of attention when building a |
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| | robot, the more work your motors have to do. | | robot, the more work your motors have to do. |
| | | | |
| − | =MISCELLANEOUS COMPONENT NOTES= | + | =Miscellaneous Component Notes= |
| | | | |
| | Some parts have weird collision values, so if something won't fit, rotate it on | | Some parts have weird collision values, so if something won't fit, rotate it on |
| | its mount -- sometimes that works. | | its mount -- sometimes that works. |
| | | | |
| − | =MISC. COMPONENT Q'S= | + | =Miscellaneous Component Q's= |
| | | | |
| | Q: How do I attach a component in a different orientation? | | Q: How do I attach a component in a different orientation? |
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| | will be much thinner. | | will be much thinner. |
| | | | |
| − | =BATTLE ARENAS/EVENTS= | + | =Battle Arenas/Events= |
| | | | |
| | Well, you've made your bots, but it won't do much good staying in your team's | | Well, you've made your bots, but it won't do much good staying in your team's |
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| | (Note: Any setting changes done in exhibitions carries over to the events) | | (Note: Any setting changes done in exhibitions carries over to the events) |
| | | | |
| − | =NORMAL ARENAS= | + | =Normal Arenas= |
| | | | |
| | *Deathmatches: | | *Deathmatches: |
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| | term for putting multiple robots in the arena) | | term for putting multiple robots in the arena) |
| | | | |
| − | =TABLE-TOP ARENAS= | + | =Table-Top Arenas= |
| | | | |
| | If you've seen Robotica, this game type is similar to the "Fight to the finish" | | If you've seen Robotica, this game type is similar to the "Fight to the finish" |
| Line 1,152: |
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| | type of machine, you might not want to enter. | | type of machine, you might not want to enter. |
| | | | |
| − | =KING OF THE HILL ARENAS= | + | =King of the Hill Arenas= |
| | | | |
| | Seemingly very simple, the idea is the get to the top of the hill and stay | | Seemingly very simple, the idea is the get to the top of the hill and stay |
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| | default, these are four-player as well. | | default, these are four-player as well. |
| | | | |
| − | =MISC. ARENA/EVENT Q'S= | + | =Misc. Arena/Event Q's= |
| | | | |
| | Q: How many seasons are there? | | Q: How many seasons are there? |
| Line 1,183: |
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| | that you will lose your sound until you reload RA2. | | that you will lose your sound until you reload RA2. |
| | | | |
| − | =GENERAL TACTICS & TIPS= | + | =General Tactics & Tips= |
| | | | |
| | Rumbles: | | Rumbles: |
| Line 1,290: |
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| | 4. K.O. the Opponent - Audiences love robotic death (count-outs and ring-outs don't count). | | 4. K.O. the Opponent - Audiences love robotic death (count-outs and ring-outs don't count). |
| | | | |
| − | =HAVOC WITH HAVOK= | + | =Havoc with Havok= |
| | | | |
| | Havok Explosions are basically whenever the physics engine goes wacko. | | Havok Explosions are basically whenever the physics engine goes wacko. |
| Line 1,329: |
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| | the freaking Death Blossom from Last Starfighter. | | the freaking Death Blossom from Last Starfighter. |
| | | | |
| − | =MULTI-PLAYER/ONLINE= | + | =Multi-player/Online= |
| | | | |
| | Online FAQ's | | Online FAQ's |
| Line 1,387: |
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| | it, do something about it, or you have no right to complain. | | it, do something about it, or you have no right to complain. |
| | | | |
| − | =OTHER FAQ'S= | + | =Other FAQ's= |
| | | | |
| | Q: I have the downloaded demo and registered. But I can't get the patch to | | Q: I have the downloaded demo and registered. But I can't get the patch to |
| Line 1,434: |
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| | battlebots.com | | battlebots.com |
| | | | |
| − | =CREDITS= | + | =Credits= |
| | | | |
| | Infogrames and Gabriel Interactive, who are responsible for creating and | | Infogrames and Gabriel Interactive, who are responsible for creating and |