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=Havoc Explosions and Glitches=
 
=Havoc Explosions and Glitches=
One of the main reasons behind the game's relative commercial failure was the relative instability of the Havoc physics engine. Several glitches were discovered revolving around the physics engine, and various others happened randomly. The inevitable result were "Havoc Explosions", which often sent robots flying. Additionally, several glitches in the game itself decreased the accuracy of the game. Examples of these glitches included "overlapping", which allowed several components on a robot to take up the same space, and "the chicken glitch", which allowed extremely rapid rotation of an object. These glitches allowed complicated and powerful robots to be made, and quickly became a staple of the community. Additionally, the advent of AAM (advanced attaching method) allowed for even more complex robots. AAM is a technique in which the .gmf file of one component temporarily replaces that of another component. The other component is then placed on a robot, and the .gmf files are returned to normal. The net effect of this is that the builder can place components where it would not normally be possible due to space restrictions. This is normally frowned on by the community, as it creates unbalanced robots and is normally considered "cheating".
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One of the main reasons behind the game's relative commercial failure was the relative instability of the Havoc physics engine. Several glitches were discovered revolving around the physics engine, and various others happened randomly. The inevitable result were "[[Havoc Explosion]]s", which often sent robots flying. Additionally, several glitches in the game itself decreased the accuracy of the game. Examples of these glitches included "overlapping", which allowed several components on a robot to take up the same space, and "the chicken glitch", which allowed extremely rapid rotation of an object. These glitches allowed complicated and powerful robots to be made, and quickly became a staple of the community. Additionally, the advent of AAM (advanced attaching method) allowed for even more complex robots. AAM is a technique in which the .gmf file of one component temporarily replaces that of another component. The other component is then placed on a robot, and the .gmf files are returned to normal. The net effect of this is that the builder can place components where it would not normally be possible due to space restrictions. This is normally frowned on by the community, as it creates unbalanced robots and is normally considered "cheating".
    
=External links=
 
=External links=
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