Changes

Jump to navigation Jump to search
11 bytes added ,  22:09, 18 November 2009
m
Makes more sense...
Line 45: Line 45:  
**Fatboy wheels: Another decent choice with 1.3 grip - I don't use them a lot though since apart from wheel size, they offer no significant advantage with increased weight.
 
**Fatboy wheels: Another decent choice with 1.3 grip - I don't use them a lot though since apart from wheel size, they offer no significant advantage with increased weight.
   −
*Multi-extenders and skirt hinges are a god send. Yes, multis are somehow hard to work with, but they are in most cases better than the anchors because they can be fitted nearly everywhere, are 1kg lighter and have more attachment points. Just avoid them if you are not attaching them directly on the baseplate, because they all have only 350 HP. Skirt hinges are completely invulnerable to damage, have 3 attachment points and can be rotated as well, making them very practical to work with. They're heavier than multis and anchors though, so don't use them in all situations.
+
*Multi-extenders and skirt hinges are a god send. Yes, multis are somewhat hard to work with, but they are in most cases better than the anchors because they can be fitted nearly everywhere, are 1kg lighter and have more attachment points. Just avoid them if you are not attaching them directly on the baseplate, because they all have only 350 HP. Skirt hinges are completely invulnerable to damage, have 3 attachment points and can be rotated as well, making them very practical to work with. They're heavier than multis and anchors though, so don't use them in all situations.
    
*On external armor: External armor is extremely useful in most bots, and generally preferable to chassis armor (Don't overdo it though, because if you trade heavy external armor for 1mm Plastic and the other bot manages to get to your chassis, you can die in a second). For judging the armor efficiency, divide the HP of the component by their weight, and as a general rule, use the ones with the higher ratio - you'll see soon that the small skirts (all materials) are awesome. But avoid ramplates because they have much lower HP than indicated, as well as Titanium halfsheets in external.
 
*On external armor: External armor is extremely useful in most bots, and generally preferable to chassis armor (Don't overdo it though, because if you trade heavy external armor for 1mm Plastic and the other bot manages to get to your chassis, you can die in a second). For judging the armor efficiency, divide the HP of the component by their weight, and as a general rule, use the ones with the higher ratio - you'll see soon that the small skirts (all materials) are awesome. But avoid ramplates because they have much lower HP than indicated, as well as Titanium halfsheets in external.
 
**NOTE: Ti halfsheets are an efficient defense against gut-rippers if placed in a special way. There is a middle attachment point on the halfsheet that can attach to the bottom of the baseplate, giving you theorically invulnerable armor as well as more attachment options.
 
**NOTE: Ti halfsheets are an efficient defense against gut-rippers if placed in a special way. There is a middle attachment point on the halfsheet that can attach to the bottom of the baseplate, giving you theorically invulnerable armor as well as more attachment options.
   −
*Be aware of the motor hitpoints. A vast majority of these have only 400 HP and hence very weak, try to avoid putting them outside the chassis. In fact, all the Perms, NPCs and Magmotors have 400 HP (except the firsts on the list - that is Perm 132 S, NPC-T64, and TWM3 whose hitpoints can vary but is generally over 500), servo motors and all pneumatics excepted the Storm burst piston. The Eteks and burst motors are fine though, with hitpoints over 5000.
+
*Be aware of the motor hitpoints. A vast majority of these have only 400 HP and hence very weak, try to avoid putting them outside the chassis. In fact, all the Perms, NPCs and Magmotors have 400 HP (except the firsts on the list - that is Perm 132 S, NPC-T64, and TWM3 whose hitpoints can vary but is generally over 500), servo motors and all pneumatics excepted the Storm burst piston. The Eteks, Piglets, and burst motors are fine though, with hitpoints over 5000.
    
*If you want to build a gut ripper, my personal idea would be using small high-DP high-piercing weapons, like popups that are probably better using razor tips as weapons.
 
*If you want to build a gut ripper, my personal idea would be using small high-DP high-piercing weapons, like popups that are probably better using razor tips as weapons.
2

edits

Navigation menu