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407 bytes added ,  18:14, 21 October 2009
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It's time to add the weapons. It's basically razor-armed very short hammers just after (or under) the front plating. They must be set up to travel a good distance and the start position must be inside the bot. Then, you must make sure the razor's end position is sufficiently outside the bot to do easily damage 2 razors on a Snapper2 or 4 razors on a DDT are a good rule, although there have been succesful HW popups using 6/8 razors on a DDT. Use DDTs if you can (means only DDT's on a HW) because they are comparatively better than snappers.
 
It's time to add the weapons. It's basically razor-armed very short hammers just after (or under) the front plating. They must be set up to travel a good distance and the start position must be inside the bot. Then, you must make sure the razor's end position is sufficiently outside the bot to do easily damage 2 razors on a Snapper2 or 4 razors on a DDT are a good rule, although there have been succesful HW popups using 6/8 razors on a DDT. Use DDTs if you can (means only DDT's on a HW) because they are comparatively better than snappers.
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In DSL, most popups will use MagSnappers (Lightweight and Middleweight true popups) or JX Burst motors (Heavyweight).
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The majority of popups fire forward (Firestorm-style), but several popups fire upward just like a classic flipper.
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The majority of popups fire forward (Firestorm-style), but several popups fire upward just like a classic flipper, making them a good choice in low-walled arenas as well as closed ones.
    
The best example of this is the DSL AI MW [[SlashBack]].  
 
The best example of this is the DSL AI MW [[SlashBack]].  
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*A good mix of [[OMD]]
 
*A good mix of [[OMD]]
 
*Very damaging - several popups can KO their opponent in one hit
 
*Very damaging - several popups can KO their opponent in one hit
*Quick and agile
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*Generally quick and agile
*Decent front defense
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*Decent front defense (espescially true of "True Popups", whose armor even protects the weapons)
 
*Wedgy (can take the drive train of an opponent)
 
*Wedgy (can take the drive train of an opponent)
 
*Can generally self-right
 
*Can generally self-right
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*Hard to build
 
*Hard to build
 
*Completely useless if you can't get under the enemy
 
*Completely useless if you can't get under the enemy
*Like [[Rammer]]s, higly dependant on their drive train
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*Like [[Rammer]]s, highly dependant on their drive train
 
*Weapons are not tough, a long fight is a bad idea
 
*Weapons are not tough, a long fight is a bad idea
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*Difficult to build armor in the lower weight classes
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*Has to scarifice defenses for the drivetrain needed in lower weight classes
    
Popups are good against most robot types, but other wedges are their toughest fights
 
Popups are good against most robot types, but other wedges are their toughest fights
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