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| It's time to add the weapons. It's basically razor-armed very short hammers just after (or under) the front plating. They must be set up to travel a good distance and the start position must be inside the bot. Then, you must make sure the razor's end position is sufficiently outside the bot to do easily damage 2 razors on a Snapper2 or 4 razors on a DDT are a good rule, although there have been succesful HW popups using 6/8 razors on a DDT. Use DDTs if you can (means only DDT's on a HW) because they are comparatively better than snappers. | | It's time to add the weapons. It's basically razor-armed very short hammers just after (or under) the front plating. They must be set up to travel a good distance and the start position must be inside the bot. Then, you must make sure the razor's end position is sufficiently outside the bot to do easily damage 2 razors on a Snapper2 or 4 razors on a DDT are a good rule, although there have been succesful HW popups using 6/8 razors on a DDT. Use DDTs if you can (means only DDT's on a HW) because they are comparatively better than snappers. |
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| + | In DSL, most popups will use MagSnappers (Lightweight and Middleweight true popups) or JX Burst motors (Heavyweight). |
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− | The majority of popups fire forward (Firestorm-style), but several popups fire upward just like a classic flipper. | + | The majority of popups fire forward (Firestorm-style), but several popups fire upward just like a classic flipper, making them a good choice in low-walled arenas as well as closed ones. |
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| The best example of this is the DSL AI MW [[SlashBack]]. | | The best example of this is the DSL AI MW [[SlashBack]]. |
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| *A good mix of [[OMD]] | | *A good mix of [[OMD]] |
| *Very damaging - several popups can KO their opponent in one hit | | *Very damaging - several popups can KO their opponent in one hit |
− | *Quick and agile | + | *Generally quick and agile |
− | *Decent front defense | + | *Decent front defense (espescially true of "True Popups", whose armor even protects the weapons) |
| *Wedgy (can take the drive train of an opponent) | | *Wedgy (can take the drive train of an opponent) |
| *Can generally self-right | | *Can generally self-right |
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| *Hard to build | | *Hard to build |
| *Completely useless if you can't get under the enemy | | *Completely useless if you can't get under the enemy |
− | *Like [[Rammer]]s, higly dependant on their drive train | + | *Like [[Rammer]]s, highly dependant on their drive train |
| *Weapons are not tough, a long fight is a bad idea | | *Weapons are not tough, a long fight is a bad idea |
| + | *Difficult to build armor in the lower weight classes |
| + | *Has to scarifice defenses for the drivetrain needed in lower weight classes |
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| Popups are good against most robot types, but other wedges are their toughest fights | | Popups are good against most robot types, but other wedges are their toughest fights |