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As the name implies, it is a kind of bot whose purpose is to ram the enemy, usually using weapons in the front and powerful drive systems. As a result, rammers are usually very fast.
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Rammer
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Real Life Examples: Punjar, Doom of Babylon, S3, Warmachine (at least how it is driven)
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Game Examples: Roly Poly, SnowJob (totally harmless), Da Dog (same)
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Rammers (or rams) do bear the name of the tactic used: ramming. The bot rams repeatedly his opponent, damaging him in the process. Fast and brutish.
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You can also use it simply as a pusher. You then can drive the opponent against a wall (and you will do regular damage to him, especially useful against HS's) or in a hazard.
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Rams must be fast. That means at least Ztek drive for lightweights, generally HP Ztek drive for middles, and 4WD HP Z-tek drive or more for heavyweights. You also need an invertible bot. With the minimum height needed for fitting a Z-tek inside your chassis, you can use shiny wheels and get an invertible bot.
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The weapon is simply a rack of weapons using extenders, or several weapons attached on several anchors, installed at the front of the bot.
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You should use spikes (irons, razors, pole spikes sometimes) but you can use maces or pointy tips if you want. I never used ice picks but they could be efficient.
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A frontal static weapon, an invertible bot and a strong drive train is good, but you should consider putting on some more defense (extended rack of spikes for the sides, plows, ramplates, eventually), or eventually a wedge (but this is uncommon). Especially, protect your wheels.
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Ram hybrids are numerous. A hammer adds a way to bypass the enemy's defenses and weapons. A poker adds pushing power and damage, especially for a pusher. A flipper can be useful (as it helps you with a wedge) for incapaciting your opponent prior to ramming his sorry butt. Several builders think the HS/ram hybrid is the king of hybrids, but I still can't see why.
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PROS
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-Usually the fastest bot class.
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-Extended pushing ability.
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-Good frontal defense.
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-Decent damage.
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-Generally has the edge against an horizontal spinner, especially against a SnS.
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CONS
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-Don't like hammers and vertical spinners (ramming them head on is the best way to get hit)
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-Popups are your deadliest opponents (same, and you can't get a good hit)
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-Hard to drive well. Just don't make too many stunts. May be cool-looking, but then your bot is an easy target after the stunt.
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-Generally, weak top and bottom.
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-Drive train is vital. Don't let them get at your wheels.