Difference between revisions of "Robot Arena 2 : Design and Destroy"

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=Robots=
 
=Robots=

Revision as of 11:34, 17 February 2009

Robot Arena 2: Design and Destroy is a computer game made by Gabriel Entertainment. It is the sequel to Robot Arena. It has many new features, such as the Havok physics engine, fully 3-D environments (This includes being able to flip over other robots), and total customization of your robot. This includes chassis design, weapon placement, mechanics, and even paint. The "cheatbot" code from the original returns, this time offering a Hovercraft Engine, a Magnet, a Flamethrower, and a Cannon (Though an upgrade patch is required for the cheat to take effect). Weapons are completely customizable, including things such as mounting weapons on various attachments, such as poles, disks, and tri-bars. Although the original was not received well by players, this game has a very small (but dedicated) fanbase and small communities for the game are still active today.

Robot Arena 2 Design and Destroy.jpg


Robots

The default robots (AKA Stock AI) are as follows. Many of the robots have real-life counterparts, usually BattleBots. These are listed in parentheses.

There are also six example robots for the player to experiment with when they start the game:

There are also three "secret" example bots that can only be seen with the "Import Robot" command.

  • Team n/a
    • Heavyweight: BarberShop Chop (Heavy Metal Noise)
    • Middleweight: Spin Bonker (Ziggo)
    • Middleweight: Tailwhip (Blade Runner)

Havoc Explosions and Glitches

One of the main reasons behind the game's relative commercial failure was the relative instability of the Havoc physics engine. Several glitches were discovered revolving around the physics engine, and various others happened randomly. The inevitable result were "Havok explosions", which often sent robots flying. Additionally, several glitches in the game itself decreased the accuracy of the game. Examples of these glitches included "overlapping", which allowed several components on a robot to take up the same space, and "the chicken glitch", which allowed extremely rapid rotation of an object. These glitches allowed complicated and powerful robots to be made, and quickly became a staple of the community. Additionally, the advent of AAM (advanced attaching method) allowed for even more complex robots. AAM is a technique in which the .gmf file of one component temporarily replaces that of another component. The other component is then placed on a robot, and the .gmf files are returned to normal. The net effect of this is that the builder can place components where it would not normally be possible due to space restrictions. This is normally frowned on by the community, as it creates unbalanced robots and is normally considered "cheating".

External links