Difference between revisions of "Wammer"

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'''PROS:'''
 
'''PROS:'''
  
* Wedge assures some defense against [[gut-ripper]]s, like [[VS]] or [[Popup]]s, and assures an edge against non-wedges
+
* Fast
* Usually fast
 
 
* Good opponent control ability
 
* Good opponent control ability
* Lots of weight dedicated to weapons
+
* Simple design, efficient weightwise
 
* Good frontal defense
 
* Good frontal defense
 +
* Lots of weapon weight
  
 
'''CONS:'''
 
'''CONS:'''
  
* Underwhelming DPS (relies more on pinning)
+
* Poor offensive power
* Unlike a rammer, forces one to fight the [[wedge war]]
+
* Dependant on wedge quality
* 1 vs 1 specialists
+
* Unlike a rammer, cannot back-and-forth to increase damage without risk of losing the wedge war
* Far less effective when inverted, and difficult to selfright : occasionally gets stuck on weapon rack
+
* Poor in rumbles due to low KO power
 +
* Unreliable invertibility, and much less effective when inverted
  
  
 
{{Bottypes}}
 
{{Bottypes}}
 
[[Category:Robot Types]]
 
[[Category:Robot Types]]

Latest revision as of 04:39, 31 May 2016


A Wammer is a Wedge that uses static weapons either on the wedge itself, or on top of the wedge. One may also build a wedge shaped front out of components/weapons. The goal of the bot is to force opponents on the wedges, and in the weapons, where the weapons slowly deal damage. Notable Wammers are Devil II and Devil III, Psyco Sweeper, Event Horizon 2, Agony and Cold Front.

Note that a standard rammer (with a non-angled weapon array) with a component wedge added is NOT a wammer. To be a wammer, you have to use both a wedge-shaped front and weapons either on it, forming it, or on top of it.

Most often slower than rammers, they are also MUCH more common in DSL than in Stock.

The term itself was created by Clickbeetle (with Cold Front).

Pros&Cons

PROS:

  • Fast
  • Good opponent control ability
  • Simple design, efficient weightwise
  • Good frontal defense
  • Lots of weapon weight

CONS:

  • Poor offensive power
  • Dependant on wedge quality
  • Unlike a rammer, cannot back-and-forth to increase damage without risk of losing the wedge war
  • Poor in rumbles due to low KO power
  • Unreliable invertibility, and much less effective when inverted