Difference between revisions of "Sledgehammers"

From RA2Wiki
Jump to navigation Jump to search
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The heaviest weapon in RA2 at 30 kg.  
+
{{Infobox_Component_Weapon
 +
| name=Sledgehammer
 +
| type=Weapon
 +
| standard=no
 +
| weight=30
 +
| hitpoints=1000
 +
| fracture=20
 +
| normals=No
 +
| concussion=1
 +
| piercing=0
 +
| frequency=0
 +
| DSLweight=25, 30, 45, 50, 55, 60, and 70
 +
| DSLhitpoints=?
 +
| DSLfracture=?
 +
| DSLnormals=No
 +
| DSLconcussion=?
 +
| DSLpiercing=?
 +
| DSLfrequency=0
 +
| image=[[Image:Sledgehammer_preview.JPG]]
 +
}}
  
And the most inefficient too.
 
  
Obviously, no serious builder uses this crap now.
+
The heaviest weapon in Stock RA2 at 30 kg. However it has low damage potential (1 [[concussion]]) as well as 1000 hitpoints (as most weapons do), making it the absolute ''worst'' weapon of all Stock.
  
'''BEWARE: this is about [[Stock]]. Don't take these advice for [[DSL]]. Sledgehammers are pretty good in DSL.'''
+
In [[DSL]] however, sledgehammers come in several sizes (30kg, 25kg, 45kg, 50kg, 55kg, 60kg, 70kg). All of them have the same damage capabilities (300 DP) and have increased hit points (all 200 HP/kg). These are widely used on horizontal spinners as well as most bar VS (like [[DOAM]]). They are also becoming increasingly used on [[pusher]]s. Still entirely concussion damage.
  
  
[[Category:Stock Components]]
+
[[Category:Stock Components]] [[Category:DSL Components]] [[Category:Stock Weapons]] [[Category:DSL Weapons]]

Latest revision as of 15:00, 27 September 2012

Template:Infobox Component Weapon


The heaviest weapon in Stock RA2 at 30 kg. However it has low damage potential (1 concussion) as well as 1000 hitpoints (as most weapons do), making it the absolute worst weapon of all Stock.

In DSL however, sledgehammers come in several sizes (30kg, 25kg, 45kg, 50kg, 55kg, 60kg, 70kg). All of them have the same damage capabilities (300 DP) and have increased hit points (all 200 HP/kg). These are widely used on horizontal spinners as well as most bar VS (like DOAM). They are also becoming increasingly used on pushers. Still entirely concussion damage.