Difference between revisions of "Sledgehammers"

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The heaviest weapon in RA2 (30 kg).  
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{{Infobox_Component_Weapon
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| name=Sledgehammer
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| type=Weapon
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| standard=no
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| weight=30
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| hitpoints=1000
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| fracture=20
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| normals=No
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| concussion=1
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| piercing=0
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| frequency=0
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| DSLweight=25, 30, 45, 50, 55, 60, and 70
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| DSLhitpoints=?
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| DSLfracture=?
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| DSLnormals=No
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| DSLconcussion=?
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| DSLpiercing=?
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| DSLfrequency=0
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| image=[[Image:Sledgehammer_preview.JPG]]
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}}
  
And - the most unefficient too.
 
  
'''BEWARE: this is about [[Stock]]. Don't take these advice for [[DSL]]. Sledgehammers are pretty good in DSL.'''
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The heaviest weapon in Stock RA2 at 30 kg. However it has low damage potential (1 [[concussion]]) as well as 1000 hitpoints (as most weapons do), making it the absolute ''worst'' weapon of all Stock.
  
Yes, they might look dangerous, and even the game says it's "good", but no.
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In [[DSL]] however, sledgehammers come in several sizes (30kg, 25kg, 45kg, 50kg, 55kg, 60kg, 70kg). All of them have the same damage capabilities (300 DP) and have increased hit points (all 200 HP/kg). These are widely used on horizontal spinners as well as most bar VS (like [[DOAM]]). They are also becoming increasingly used on [[pusher]]s. Still entirely concussion damage.
  
Don't use them, or perhaps for counter-weights, but still there are better weapons. Remember: don't use weapons above 14 kg.
 
  
[[Category:Stock Components]]
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[[Category:Stock Components]] [[Category:DSL Components]] [[Category:Stock Weapons]] [[Category:DSL Weapons]]

Latest revision as of 15:00, 27 September 2012

Template:Infobox Component Weapon


The heaviest weapon in Stock RA2 at 30 kg. However it has low damage potential (1 concussion) as well as 1000 hitpoints (as most weapons do), making it the absolute worst weapon of all Stock.

In DSL however, sledgehammers come in several sizes (30kg, 25kg, 45kg, 50kg, 55kg, 60kg, 70kg). All of them have the same damage capabilities (300 DP) and have increased hit points (all 200 HP/kg). These are widely used on horizontal spinners as well as most bar VS (like DOAM). They are also becoming increasingly used on pushers. Still entirely concussion damage.