Quick data for beginners

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Revision as of 18:20, 10 February 2009 by Craaig (talk | contribs) (Made things plural)
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THIS IS FOR STOCK.

  • All weapons have pretty much the same damage values. This makes heavier components nearly indifferent to lighter ones.

Hitpoint Data

  • The number of hitpoints determines how much damage is needed before a component can fall off: (there are very few exceptions in stock)
   General Components: 100
   Motors: 400
   AxleMounts: 100
   Pistons: 400
   Weapons: 1000
   Wheels: 400
   cheatbot2 Components: 400
   Anything attached directly to the chassis: Invincible

Battery Data

  • Batteries can only output so much power at a time:
   Blackvolt: 800 units
   Nifty: 400 units
   Small Battery Pack: 100 units

Motor Data

  • All motors consume a certain amount of power, and will run slower and weaker when underpowered:
   HP Z-tek: 400 units
   Z-tek: 200 units
   Redbird: 140 units
   Right angle: 80 units
   DDT: 500 units
   Snapper: 300 units

Chassis Data

  • The lowest chassis height(above the lower limit) for placing components is:
   Z-teks and HP Zteks: 5 pixels up on slider
   Green Snappers mounted vertically: 6 pixels up on slider
   Nifty battery: 3 pixels up on slider
   Blackvolt + motherboard on it: 2 pixels up on slider