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Quick data for beginners
(view source)
Revision as of 18:02, 13 March 2008
400 bytes added
,
18:02, 13 March 2008
Added more info
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*Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints
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*All weapons have pretty much the same damage values. This makes heavier
components nearly indifferent to lighter
ones.
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*All weapons have pretty much the same damage values. This makes heavier ones
useless
.
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Battery
data
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Hitpoint Data
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*Almost all components have 1000 hitpoints with the only exceptions being:
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Razor Tips: 500HP
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Rotator Bars: 500HP
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Disks: 500HP
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Emergency Flippers: 600HP
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Buzzard Wheels: 400HP
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Fatboy Wheels: 400HP
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Mini Wheels: 275HP
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Mud Tires: 425HP
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N-12 Wheels: 400HP
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Rubber Wheels: 500HP
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Shiny Hubs: 550HP
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Slim Wheels: 400HP
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Slipperbottom Wheels: 450HP
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anything that is attached directly to the chassis (invincible))
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Battery
Data
*Batteries can only output so much power at a time:
*Batteries can only output so much power at a time:
Blackvolt: 800 units
Blackvolt: 800 units
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Purple BattPack: 100 units
Purple BattPack: 100 units
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Motor
data
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Motor
Data
*All motors consume a certain amount of power, and will run slower and weaker when underpowered:
*All motors consume a certain amount of power, and will run slower and weaker when underpowered:
HP Z-tek: 400 units
HP Z-tek: 400 units
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Snapper: 300 units
Snapper: 300 units
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Chassis
data:
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Chassis
Data
*The lowest chassis height(above the lower limit) for placing components is:
*The lowest chassis height(above the lower limit) for placing components is:
Z-teks and HP Zteks: 5 pixels up on slider
Z-teks and HP Zteks: 5 pixels up on slider
Craaig
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