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Added more info
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*Almost all components, exception made for extenders(200hp) and razor tips(500hp), have 1000 hitpoints
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*All weapons have pretty much the same damage values. This makes heavier components nearly indifferent to lighter ones.
*All weapons have pretty much the same damage values. This makes heavier ones useless.
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Battery data
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Hitpoint Data
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*Almost all components have 1000 hitpoints with the only exceptions being:
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    Razor Tips: 500HP
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    Rotator Bars: 500HP
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    Disks: 500HP
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    Emergency Flippers: 600HP
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    Buzzard Wheels: 400HP
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    Fatboy Wheels: 400HP
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    Mini Wheels: 275HP
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    Mud Tires: 425HP
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    N-12 Wheels: 400HP
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    Rubber Wheels: 500HP
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    Shiny Hubs: 550HP
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    Slim Wheels: 400HP
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    Slipperbottom Wheels: 450HP
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    anything that is attached directly to the chassis (invincible))
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Battery Data
 
*Batteries can only output so much power at a time:
 
*Batteries can only output so much power at a time:
 
     Blackvolt: 800 units
 
     Blackvolt: 800 units
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     Purple BattPack: 100 units
 
     Purple BattPack: 100 units
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Motor data
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Motor Data
 
*All motors consume a certain amount of power, and will run slower and weaker when underpowered:
 
*All motors consume a certain amount of power, and will run slower and weaker when underpowered:
 
     HP Z-tek: 400 units
 
     HP Z-tek: 400 units
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     Snapper: 300 units
 
     Snapper: 300 units
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Chassis data:
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Chassis Data
 
*The lowest chassis height(above the lower limit) for placing components is:
 
*The lowest chassis height(above the lower limit) for placing components is:
 
     Z-teks and HP Zteks: 5 pixels up on slider
 
     Z-teks and HP Zteks: 5 pixels up on slider

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