Difference between revisions of "Quick data for beginners"

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'''THIS IS FOR STOCK.'''
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*All weapons have pretty much the same damage values. This makes heavier components nearly indifferent to lighter ones.
 
*All weapons have pretty much the same damage values. This makes heavier components nearly indifferent to lighter ones.
  

Revision as of 00:42, 8 December 2008

THIS IS FOR STOCK.

  • All weapons have pretty much the same damage values. This makes heavier components nearly indifferent to lighter ones.

Hitpoint Data

  • Almost all components have 1000 hitpoints with the only exceptions being:
   Razor Tips: 500HP
   Rotator Bars: 500HP
   Disks: 500HP
   Emergency Flippers: 600HP
   Buzzard Wheels: 400HP
   Fatboy Wheels: 400HP
   Mini Wheels: 275HP
   Mud Tires: 425HP
   N-12 Wheels: 400HP
   Rubber Wheels: 500HP
   Shiny Hubs: 550HP
   Slim Wheels: 400HP
   Slipperbottom Wheels: 450HP
   Anything attached directly to the chassis: invincible

Battery Data

  • Batteries can only output so much power at a time:
   Blackvolt: 800 units
   Nifty: 400 units
   Purple BattPack: 100 units

Motor Data

  • All motors consume a certain amount of power, and will run slower and weaker when underpowered:
   HP Z-tek: 400 units
   Z-tek: 200 units
   Redbird: 140 units
   Right angle: 80 units
   DDT: 500 units
   Snapper: 300 units

Chassis Data

  • The lowest chassis height(above the lower limit) for placing components is:
   Z-teks and HP Zteks: 5 pixels up on slider
   Green Snappers mounted vertically: 6 pixels up on slider
   Nifty battery: 3 pixels up on slider
   Blackvolt + motherboard on it: 2 pixels up on slider