Axle Loading Glitch

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Revision as of 20:32, 21 July 2009 by SkullKid (talk | contribs) (New page: The axle loading glitch enables you to overlap anything that spins vertically inside anything else. To do it, start out with a Z-tek motor positioned vertically. Spin it in the bot lab and...)
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The axle loading glitch enables you to overlap anything that spins vertically inside anything else. To do it, start out with a Z-tek motor positioned vertically. Spin it in the bot lab and then go to another tab to stop it. Now add a motor - any kind will do. The Z-tek will start spinning a little faster when something with an axle is added. Now quick click on another tab to stop it before it slows down: the goal here is to get the Z-tek spinning so fast, the axle flies off. Keep adding motors and removing them as necessary and stopping the Z-tek until the axle flies off into space, then stop it one more time. When you have the axle frozen out in space, attach something such an extender or a disc onto the Z-tek. It will attach where it normally would, not on the axle. But we don't want that, so you'll need to spin the Z-tek again, this time letting it slow down. The axle will go back to its normal position - but the component you attached will be floating in space! You can now build out in space without the rest of your bot getting in the way, and put stuff in front of the Z-tek that could not normally go there. When you're finished, go into the test garage and back out. The stuff you put on the Z-tek will be back on the axle, and inside whatever is in front of it.

This glitch is usually used when one wants to have lots of components cramped to a small spot.