Wedge

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A wedge is a non-damaging "weapon" that is used to get underneath the opposing robot. This is a major advantage to have, as most robots are helpless when you are underneath them. This then gives you the chance to Gut-rip, or grind at you opponents vulnerable undersides. Most bot designs in both Stock and DSL should have basic wedges, while bots such as flippers, Popups, and other wedgebots should have more advanced wedges.


Wedge (bot type)

Real examples: Bad Attitude

Game examples: Ronin, Lil'Dog


Wedges are a simple bot design, and efficient if used well. It is basically a robot with a sloped front and a low ground clearance, for getting under other bots. Powerful drive train helps, too.


PROS

-Fast

-Easy to build

-Can control another bot by taking away it's drive train

CONS

-Very low damage for most of them

-Weaker when inverted


Wedge (robot feature)

A wedge shape are not everything in RA2 - again any other wedge bot, you must add some components that will give you the edge. This robot feature is called "wedge" too.

There is basically only one type of good wedge for stock, and that is putting a small wedge (with an extender) on a burst motor (like if you were building a flipper) and lowering the burst motor to its proper location. You can however, have more complicated burst motor designs which will increase your wedginess.

In DSL however, there are quite a few successful types of wedges. The most common are skirts mounted on skirt hinges. Polycarbonate skirts are most commonly used here. You can then rotate the hinge like a burst motor into the proper position. This kind of wedge is found on most DSL AI and is the commonly used wedge.

Another type is a skirt mounted on a metal hinge. Metal hinges cannot be rotated like a burst motor, and must be wired to move. When lowered flat up against the ground, they can usually get under skirt hinge type wedges.

There is also a third kind of wedge, called the Mako-style wedge or axle wedge. This kind of wedge has become popular in recent times. The flail wedge is made by putting a skirt on an axle mount. It is best to mount the axle onto a static support. When the match starts, the wedge lie almost perfectly flat on the ground. A weakness to this design however is that if you move to fast, the skirts may lift off the ground, giving your opponent a chance to hit. The flail wedge technique was developed by Jules. (See the robot Mako or Diarrhea of a Madman for a good representation of the flail wedge.) Heavier than the usual wedges, they are extremely good against hinged wedges, but only if the collision is slow.

Another fourth kind are called "Morse Code Breaker" or "MCB" wedges, because they were first used by MetalikVyper in RAW with his bot, Morse Code Breaker. They use the odd collision mesh of the skirt hinge to make a wedge, but haven't proved anything yet. They are also used on Somebody's GUMBA entry, Cutinator. These are the lighter wedges.

The ultimate wedge in DSL stays the snapper wedge, like in Stock. You simply attach your wedgy part to any burst motor (a sheet of any sort or a extender/small wedge combo) and you can get under anything (excepted a better snapper wedge). However, these are by far the heavier of the wedges.