Collision to damage ratio

From RA2Wiki
Revision as of 11:46, 25 November 2008 by 152.8.205.136 (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Collision to damage ratio is a theory created by Gigafrost. It is the theory that the damage of the weapon of any bot to another bot's chassis is affected by the amount of force (collision) that is exerted upon an area along with the speed by which it hits. In theory, the more force is applied to the smallest area possible, in the quickest amount of time, the more damage can be done. A perfect example of this is the SpiTe bot series made by Pyscolone. Using only two or three razor tips on extender tips, the weapon is able to move at a faster rate than if 5 or 6 weapons were used. This puts less stress on the motor powering it and uses up less electricity. Causing more damage when it strikes. Another example are types of Angled VS. Since the weapons are at an angle, as opposed to the traditional aligned-position, they will use less battery power to "grind against" the chassis. More over, the weapon is contacting the chassis in a more "scratching motion" at little or no hold back.