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− | Rammer
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| Real Life Examples: Punjar, Doom of Babylon, S3, Warmachine (at least how it is driven) | | Real Life Examples: Punjar, Doom of Babylon, S3, Warmachine (at least how it is driven) |
| Game Examples: Roly Poly, SnowJob (totally harmless), M.A.D | | Game Examples: Roly Poly, SnowJob (totally harmless), M.A.D |
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| Rammers (or rams) do bear the name of the tactic used: ramming. The bot rams repeatedly his opponent, damaging him in the process. Fast and brutish. | | Rammers (or rams) do bear the name of the tactic used: ramming. The bot rams repeatedly his opponent, damaging him in the process. Fast and brutish. |
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− | You can also use it simply as a pusher. You then can drive the opponent against a wall (and you will do regular damage to him, especially useful against HS's) or in a hazard. | + | You can also use it simply as a pusher. You then can drive the opponent against a wall (and you will do regular damage to him, especially useful against [[HS]]'s) or in a hazard. |
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− | '''Building a Rammer'''
| + | ===Building a Rammer=== |
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| Rams must be fast. That means at least Ztek drive for lightweights, generally HP Ztek drive for middles, and 4WD HP Z-tek drive or more for heavyweights. You also need an invertible bot. With the minimum height needed for fitting a Z-tek inside your chassis, you can use shiny wheels and get an invertible bot. | | Rams must be fast. That means at least Ztek drive for lightweights, generally HP Ztek drive for middles, and 4WD HP Z-tek drive or more for heavyweights. You also need an invertible bot. With the minimum height needed for fitting a Z-tek inside your chassis, you can use shiny wheels and get an invertible bot. |
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| '''PROS''' | | '''PROS''' |
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− | -Usually the fastest bot class
| + | * Usually the fastest bot class |
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− | -Extended pushing ability.
| + | * Extended pushing ability. |
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− | -Good frontal defense.
| + | * Good frontal defense. |
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− | -Great damage when ramming, but does need to back up then. A little slow when pushing.
| + | * Great damage when ramming, but does need to back up then. A little slow when pushing. |
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− | -Generally has the edge against an horizontal spinner, especially against a SnS.
| + | * Generally has the edge against an horizontal spinner, especially against a SnS. |
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| '''CONS''' | | '''CONS''' |
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− | -Don't like hammers and vertical spinners (ramming them head on is the best way to get hit)
| + | * Don't like hammers and vertical spinners (ramming them head on is the best way to get hit) |
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− | -Popups are your deadliest opponents (same, and you can't get a good hit)
| + | * Popups are your deadliest opponents (same, and you can't get a good hit) |
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− | -Hard to drive well. Just don't show off after hard hits. They may look cool, but they can leave your bot vulnerable.
| + | * Hard to drive well. Just don't show off after hard hits. They may look cool, but they can leave your bot vulnerable. |
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− | -Generally, weak top and bottom.
| + | * Generally, weak top and bottom. |
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− | -Drive train is vital. Don't let them get at your wheels.
| + | * Drive train is vital. Don't let them get at your wheels. |
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| [[Category: Robot Types]] | | [[Category: Robot Types]] |