Sit & Spinner
Real Life Examples: Gold Digger, Mjölnir, Spaz, Flexo
Game Examples: Arc Pounder, Tailwhip
A sit and spinner (often shortened to SnS) is a bot that relies on it's drive to spin on itself, therefore putting it's weapons in movement, and wait for the other opponent to ram it, hopefully deflecting the opponent off-course and avoiding pinning, as well as inflicting damage.
There are several subtypes of SnS.
Thwacker
Thwackers are simply SnS with only one large weapon head. Arc Pounder is a good example.
Sit & Spinner
Sit and spins, or SnSs differ from thwackers in the fact that they have more than one heavy weapon head (Pillar of Fire, Haymaker), or plenty of weapons attached to the chassis (Jupiter).
Flail SnS
The most common type of SnS build today, these tend to use flails and razors to improve damage, resiliency and sweeping potential, but as a result they tend to be more havok-prone and more vulnerable to piercing weapons.
Trinity Thwacker
For more power, swap the extender with a long pneumatic piston (you don't need an air tank) and fire it when spinning. If you spin fast enough, the pistons's axle will actually come out of the piston. This will increase the thwacker's range and damage.
A good example of this design, built by Clickbeetle:
http://img224.imageshack.us/img224/7162/emp23xk.gif
Trinity SnS
Trinity SnS use pneumatic pistons rather than long extenders. When you reached maximum spin speed, fire the pistons. , You can now rest and watch the mayhem. The bot will continue spinning even if you let loose of the controls, it will even spin faster with the piston's axles going out of their body, allowing for more reach and more tip speed. The damage at this point is particularly impressive, but you can't control your bot at all - it will keep sit-and-spinning whatever you do.
The only thing that can make a Trinity SnS stop spinning is losing one of it's weapons (or being tossed in the air, of course). This makes it less controllable than a trinity thwacker.
PROS:
- Generally powerful
- Powerful drive, though how fast it drives depends of how you ai it
- Simple design, just like rammers : most of the weight can be used on drive, armor or weapons
- Good sweeping potential
CONS:
- Tends to be unstable
- Tends to be fragile
- Tends to have low forward-moving speed
- Highly dependent on drive
- Vulnerable to pinning and gut-ripping tactics