RA2 online rules

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Revision as of 16:44, 30 June 2010 by Yug1tom (talk | contribs)
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This is a list of guidelines to help RA2's glitchy online play run more smoothly:

  • 1. Custom components are cheating and are therefore not allowed. The host reserves the right to eject your bot from the board at any time or delay the start of the match. This does not include AI parts or reskinned components. The only time custom components are allowed is if EVERYBODY playing has the components, otherwise the game will crash.
  • 2. When you hit the green "ready" button, you are no longer allowed to talk. This light is a sign for the host to hit start, and the server having to upload the extra text can slow it down. Remember, green means go.
  • 3. Unless other rules are stated by the host, follow the weightclass set by the other people. For example, if the other people in the room are playing middleweights, you play middleweight.
  • 4. Lag is a huge part of RA2 online. If lag happens to be too bad, the host can end the match and the match will be called a draw or the host can call for a rematch.
  • 5. Most modern glitches are allowed and are not a form of cheating. This includes the effe-glitch, servo/snapper stacking, and axle loading. This does not include, however, Havok Explosion enducing robots such as piston glitch bots or nasty pickle type bots.
  • 6. Custom arenas are allowed as long as everybody playing has the arena (And it will only work if that is the case, otherwise the game will crash). To reduce lag, however, the Combat Arena with hazards turned off is suggested.