Difference between revisions of "EFFe Glitch"

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The eFFE glitch is a glitch developed by [[eFFeeMMe]] in which you can attach items in areas you would otherwise not be able to due to intersecting collision meshes. An example of the glitch would be the following:  
 
The eFFE glitch is a glitch developed by [[eFFeeMMe]] in which you can attach items in areas you would otherwise not be able to due to intersecting collision meshes. An example of the glitch would be the following:  
  
You have a tri-bar attached to an HP Z-tech. You wire the Z-tech to a button or switch. Then you taker a compnen, and act like your are going to attach it to the tri-bar. Instead of clicking however, you spin the motor and, without moving your mouse, click. The object will now appear to be floating as if atached to thin air. You can now work on your bot without that component in your way. To return the component to its place on the tribar, you simply go to the garage and back.
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You have a tribar attached to an HP Z-tech. You wire the Z-tech to a button or switch. Then you taker a component, and act like your are going to attach it to the tribar. Instead of clicking however, you spin the motor and, without moving your mouse, click. The object will now appear to be floating as if attached to thin air. You can now work on your bot without that component in your way. To return the component to its place on the tribar, you simply go to the garage and back.
  
 
This glitch is particularly useful when attaching multiple maces on spinners, as seen on [[Absolute Chaos]].
 
This glitch is particularly useful when attaching multiple maces on spinners, as seen on [[Absolute Chaos]].
  
 
[[Category:Glitches]]
 
[[Category:Glitches]]

Revision as of 19:00, 21 July 2009

The eFFE glitch is a glitch developed by eFFeeMMe in which you can attach items in areas you would otherwise not be able to due to intersecting collision meshes. An example of the glitch would be the following:

You have a tribar attached to an HP Z-tech. You wire the Z-tech to a button or switch. Then you taker a component, and act like your are going to attach it to the tribar. Instead of clicking however, you spin the motor and, without moving your mouse, click. The object will now appear to be floating as if attached to thin air. You can now work on your bot without that component in your way. To return the component to its place on the tribar, you simply go to the garage and back.

This glitch is particularly useful when attaching multiple maces on spinners, as seen on Absolute Chaos.