Difference between revisions of "Quick data for beginners"
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(Fixed some of my dumb mistakes) |
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Hitpoint Data | Hitpoint Data | ||
− | * | + | *The number of hitpoints determines how much damage is needed before a component can fall off: (there are very few exceptions in stock) |
− | + | General Components: 100 | |
− | + | Motors: 400 | |
− | + | AxleMount: 100 | |
− | + | Pistons: 400 | |
− | + | Weapon: 1000 | |
− | + | Wheel: 400 | |
− | + | cheatbot2 Components: 400 | |
− | + | Anything attached directly to the chassis: Invincible | |
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− | Anything attached directly to the chassis: | ||
Battery Data | Battery Data | ||
Line 24: | Line 18: | ||
Blackvolt: 800 units | Blackvolt: 800 units | ||
Nifty: 400 units | Nifty: 400 units | ||
− | + | Small Battery Pack: 100 units | |
Motor Data | Motor Data |
Revision as of 18:18, 10 February 2009
THIS IS FOR STOCK.
- All weapons have pretty much the same damage values. This makes heavier components nearly indifferent to lighter ones.
Hitpoint Data
- The number of hitpoints determines how much damage is needed before a component can fall off: (there are very few exceptions in stock)
General Components: 100 Motors: 400 AxleMount: 100 Pistons: 400 Weapon: 1000 Wheel: 400 cheatbot2 Components: 400 Anything attached directly to the chassis: Invincible
Battery Data
- Batteries can only output so much power at a time:
Blackvolt: 800 units Nifty: 400 units Small Battery Pack: 100 units
Motor Data
- All motors consume a certain amount of power, and will run slower and weaker when underpowered:
HP Z-tek: 400 units Z-tek: 200 units Redbird: 140 units Right angle: 80 units DDT: 500 units Snapper: 300 units
Chassis Data
- The lowest chassis height(above the lower limit) for placing components is:
Z-teks and HP Zteks: 5 pixels up on slider Green Snappers mounted vertically: 6 pixels up on slider Nifty battery: 3 pixels up on slider Blackvolt + motherboard on it: 2 pixels up on slider