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In order of exposure, you should aim for:
 
In order of exposure, you should aim for:
 
Chassis: Every hit is one more step closer to a knock out. Hits near the motor   
 
Chassis: Every hit is one more step closer to a knock out. Hits near the motor   
    axles will start to effect their performance. Any slowdown or lack of  
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axles will start to effect their performance. Any slowdown or lack of  
    mobility for the opponent is your advantage.  
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mobility for the opponent is your advantage.  
 
Wheels: Wheels are ~500 hit points. A missing wheel is that much of a reduction  
 
Wheels: Wheels are ~500 hit points. A missing wheel is that much of a reduction  
    in driving ability. Driving straight is incredibly difficult. Knock off  
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in driving ability. Driving straight is incredibly difficult. Knock off  
    enough of them and a count-out can be achieved.
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enough of them and a count-out can be achieved.
 
Extenders: Possess some of the smallest hit points. It is these things that  
 
Extenders: Possess some of the smallest hit points. It is these things that  
    usually snap during a fight, rather than the actual weapon heads. However,  
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usually snap during a fight, rather than the actual weapon heads. However,  
    since extenders can be for anything, this does not guarantee much for a  
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since extenders can be for anything, this does not guarantee much for a  
    victory. It is an easy way to get the crowd going.
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victory. It is an easy way to get the crowd going.
 
Exposed mechanics: Like taking off wheels, this will really debilitate the  
 
Exposed mechanics: Like taking off wheels, this will really debilitate the  
    opponent, however use caution because of havok issues. While it is usually  
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opponent, however use caution because of havok issues. While it is usually  
    weapons with exposed mechanics, there's been a trend for drive trains being  
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weapons with exposed mechanics, there's been a trend for drive trains being  
    mounted externally.
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mounted externally.
    
Winning the Crowd
 
Winning the Crowd
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audience cheering:
 
audience cheering:
 
1. [repeated] Hard hits - Any hit over ~100 points ought to get the audience  
 
1. [repeated] Hard hits - Any hit over ~100 points ought to get the audience  
    going. It doesn't matter where the hit came from (you, hazards, etc.).
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going. It doesn't matter where the hit came from (you, hazards, etc.).
 
2. Break Something - Any time a part snaps off, the audience goes wild
 
2. Break Something - Any time a part snaps off, the audience goes wild
 
3. Damage the Control Board - Crowds love sparks.
 
3. Damage the Control Board - Crowds love sparks.

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