Difference between revisions of "EFFe Glitch"

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m (eefe glitch)
m (Reverted edits by Redalert (talk) to last revision by GKRWW)
 
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You have a tribar attached to an HP Z-tech. You wire the Z-tech to a button or switch. Then you taker a component, and act like your are going to attach it to the tribar. Instead of clicking however, you spin the motor and, without moving your mouse, click. The object will now appear to be floating as if attached to thin air. You can now work on your bot without that component in your way. To return the component to its place on the tribar, you simply go to the garage and back.
 
You have a tribar attached to an HP Z-tech. You wire the Z-tech to a button or switch. Then you taker a component, and act like your are going to attach it to the tribar. Instead of clicking however, you spin the motor and, without moving your mouse, click. The object will now appear to be floating as if attached to thin air. You can now work on your bot without that component in your way. To return the component to its place on the tribar, you simply go to the garage and back.
 
Not only can you do this for spinners, but for pistons and hammers. For instance. Instead of firing the burst piston after you attach the component, fire the piston first, and click before it retracts. This is very useful for maces in pokers such as [[V.O.I.D.Z.]]
 
  
 
This glitch is particularly useful when attaching multiple maces on spinners, as seen on [[Absolute Chaos]] and other bots like it.
 
This glitch is particularly useful when attaching multiple maces on spinners, as seen on [[Absolute Chaos]] and other bots like it.
  
 
[[Category:Glitches]]
 
[[Category:Glitches]]

Latest revision as of 10:56, 20 October 2018

The eFFE glitch is a glitch discovered by eFFeeMMe in which you can attach items in areas you would otherwise not be able to due to intersecting collision meshes. An example of the glitch would be the following:

You have a tribar attached to an HP Z-tech. You wire the Z-tech to a button or switch. Then you taker a component, and act like your are going to attach it to the tribar. Instead of clicking however, you spin the motor and, without moving your mouse, click. The object will now appear to be floating as if attached to thin air. You can now work on your bot without that component in your way. To return the component to its place on the tribar, you simply go to the garage and back.

This glitch is particularly useful when attaching multiple maces on spinners, as seen on Absolute Chaos and other bots like it.