Difference between revisions of "Concussion"
Jump to navigation
Jump to search
Line 2: | Line 2: | ||
High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (except on flail shell spinners), and probably a better choice on vertical spinners than high-piercing weapons. Of course, high-speed concussion weapons will still damage the chassis, but less than a high-piercing weapon will do. | High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (except on flail shell spinners), and probably a better choice on vertical spinners than high-piercing weapons. Of course, high-speed concussion weapons will still damage the chassis, but less than a high-piercing weapon will do. | ||
+ | |||
+ | [[Category:Game Terminology]] |
Revision as of 01:44, 19 August 2012
A weapon statistic, Concussion is the opposite of Piercing though many components have both concussion and piercing value. An emblematic and concussion-only weapon is the Sledgehammer
High concussion weapons deal more damage to components. As a result, they are a good choice when your weapons are designed for hitting head-on the opponent's weapons (except on flail shell spinners), and probably a better choice on vertical spinners than high-piercing weapons. Of course, high-speed concussion weapons will still damage the chassis, but less than a high-piercing weapon will do.