Changes

Jump to navigation Jump to search
220 bytes removed ,  15:43, 21 September 2009
no edit summary
Line 1: Line 1:  
Hybrids are basically bots that carry different weapon systems, so a crossbreed between [[robot types]].
 
Hybrids are basically bots that carry different weapon systems, so a crossbreed between [[robot types]].
   −
I wouldn't recommend more than two weapon systems. Because even if a hybrid's greatest strength is versatility, it would be still weaker than a regular bot in each of his own weapon systems.
+
It isn't recommend to have more than two weapon systems. Because even if a hybrid's greatest strength is versatility, it would be still weaker than a regular bot in each of his own weapon systems.
   −
And also, i think it's funny to have a second weapon for a more elaborate tactic or just for backup, and it can be very helpful if you find yourself against a superior robot type (like facing a popup with a rammer)
+
[[EMERGENCY]] is a rammer/flipper hybrid, although it isn't really a ram because it deals low damage, more than a [[pusher]].
   −
[[EMERGENCY]] is a rammer/flipper hybrid, although it isnn't really a ram because it deals low damage, more than a pusher.
+
There are many, many types of hybrids, but only several have been proven efficient.
 
  −
There are many, many types of hybrids, but only several are efficient. The others just have not
      
'''[[Rammer]]/[[Hammer]]''': Basically, a fast hammer with a frontal weapon rack. The tactic is to begin hammering after pinning your opponent, a thing rammers can do easily, and useful for pushers. However, they are not as maneouvrable as real rammers (because of the hammer head and the srimech that often fails) and pretty much unstable. Extremely efficient against horizontal spinners if done well. Side hammer hybrids are stronger against vertical spinners and possibly popups (again, a weapon against your greatest enemy) and wipe out the instability problem and lack of invertibility.
 
'''[[Rammer]]/[[Hammer]]''': Basically, a fast hammer with a frontal weapon rack. The tactic is to begin hammering after pinning your opponent, a thing rammers can do easily, and useful for pushers. However, they are not as maneouvrable as real rammers (because of the hammer head and the srimech that often fails) and pretty much unstable. Extremely efficient against horizontal spinners if done well. Side hammer hybrids are stronger against vertical spinners and possibly popups (again, a weapon against your greatest enemy) and wipe out the instability problem and lack of invertibility.
2

edits

Navigation menu