Difference between revisions of "CFZ"
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-RA2.cfz- which contains 9 .giff files (the font files used by the .gib files), 20 .bmp files (used for drop down menus), 2 .tga files (one is the circle that you make when you add a point to the chassis grid while the other is the in-game cursor), and Armor_Definitions.txt (determines everything regarding bot armor) | -RA2.cfz- which contains 9 .giff files (the font files used by the .gib files), 20 .bmp files (used for drop down menus), 2 .tga files (one is the circle that you make when you add a point to the chassis grid while the other is the in-game cursor), and Armor_Definitions.txt (determines everything regarding bot armor) | ||
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Revision as of 20:23, 1 October 2008
A storage file found in RA2 that can be made/opened/editted thanks to Lu-Tze's CFZ Compiler.
In stock RA2 there are two different .cfz files and they are:
-Components.cfz- which contains all of the .txt files for the stock components
-RA2.cfz- which contains 9 .giff files (the font files used by the .gib files), 20 .bmp files (used for drop down menus), 2 .tga files (one is the circle that you make when you add a point to the chassis grid while the other is the in-game cursor), and Armor_Definitions.txt (determines everything regarding bot armor)