Difference between revisions of "NCR Glitch"
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(New page: The NCR Glitch (Named after its founder, MikeNCR) is a glitch that breaks all laws of psychics. To do it, attach your drive motors to anything on an un-powered axle.(Either a disc or a...) |
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− | The NCR Glitch (Named after its founder, [[MikeNCR]]) is a glitch that breaks all laws of psychics. To do it, attach your drive motors to anything on an un-powered axle.(Either a disc or a Tri-bar) When the motors try to turn, it makes the chassis spin instead. This produces more speed that one motor alone can do. Combine with the [[Trinity | + | The NCR Glitch (Named after its founder, [[MikeNCR]]) is a glitch that breaks all laws of psychics. To do it, attach your drive motors to anything on an un-powered axle.(Either a disc or a Tri-bar) When the motors try to turn, it makes the chassis spin instead. This produces more speed that one motor alone can do. Combine with the [[Trinity Glitch]], and watch the carnage. |
[[Category:Glitches]] | [[Category:Glitches]] |
Revision as of 19:24, 5 May 2009
The NCR Glitch (Named after its founder, MikeNCR) is a glitch that breaks all laws of psychics. To do it, attach your drive motors to anything on an un-powered axle.(Either a disc or a Tri-bar) When the motors try to turn, it makes the chassis spin instead. This produces more speed that one motor alone can do. Combine with the Trinity Glitch, and watch the carnage.