Difference between revisions of "Drum"
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Drums are not very easy to do in stock, but do pretty good damage, have very fast spinup time and resilient weapons. Also contrarly to [[VS]], they have a wide attack radius, often covering most (if not all) of your bot's front. | Drums are not very easy to do in stock, but do pretty good damage, have very fast spinup time and resilient weapons. Also contrarly to [[VS]], they have a wide attack radius, often covering most (if not all) of your bot's front. | ||
+ | |||
+ | They also don't need wedges to work (though some have) and are generally invertible. | ||
Have a high [[ADC]]. | Have a high [[ADC]]. | ||
Best example of this design is [[DrumbleBee]] in stock, and (not best, but still good) [[Red Tide VI]] in DSL. | Best example of this design is [[DrumbleBee]] in stock, and (not best, but still good) [[Red Tide VI]] in DSL. |
Revision as of 07:26, 6 October 2010
Real examples: El Diablo, Little Drummer Boy
Game Examples: None (WIIDE Load in DSL)
Drums are similar to disc VS, but with smaller weapons. In DSL, there is a special drum component, making drums more common than in Stock. In Stock, they can be achieved by attaching round extenders perpendicularly to a small disc, and attaching many weapons on it.
Drums are not very easy to do in stock, but do pretty good damage, have very fast spinup time and resilient weapons. Also contrarly to VS, they have a wide attack radius, often covering most (if not all) of your bot's front.
They also don't need wedges to work (though some have) and are generally invertible.
Have a high ADC.
Best example of this design is DrumbleBee in stock, and (not best, but still good) Red Tide VI in DSL.