| Line 1: |
Line 1: |
| − | '''Justin Bardin''', more commonly known online and offline under the moniker '''Radio F Software''' (frequently abbreviated as '''RFS'''), was one of the most influential personalities in the Robot Arena 2 community. Being the first (and last) [[AceUplink]] staff member to be fired, he went on to create [[RFSHQ]] and eventually outlived nearly every other Robot Arena 2 community on the Internet. | + | [[Image:Rfs ra2wiki.JPG|right|250px|thumb|Radio F Software, 2007]] '''Justin Bardin''', more commonly known online and offline under the moniker '''Radio F Software''' (frequently abbreviated as '''RFS'''), was one of the most influential personalities in the Robot Arena 2 community. He is perhaps most well known as being the first (and last) [[AceUplink]] staff member to be fired. He is also the owner of [[RFSHQ]], a website community which outlived nearly every other Robot Arena 2 community on the Internet. |
| | | | |
| | ==Timeline== | | ==Timeline== |
| | ===AceUplink Era=== | | ===AceUplink Era=== |
| − | During his time spent on AceUplink, RFS quickly adopted knowledge of the [[Python]] programming language as he played the game. RFS created all of his game modifications during this time period, including the [[RFS AI Pack]] and [[personalized components]]. In December 2003, [[JFranco]], the webmaster of AceUplink, appointed RFS to work on the [[AceUplink Robot Database]], an online encyclopedia of robotics information. With the stiff request of 1,000 articles, RFS attempted to resign from his position and when permission was denied, he simply stopped working and filled the database with entries of his own robotic creations until his FTP permissions were stripped. | + | During his time spent on AceUplink, RFS quickly adopted knowledge of the [[Python]] programming language as he played the game. RFS created all of his game modifications during this time period, including the [[RFS AI Pack]] and [[personalized components]]. He was also well known for writing tutorials on how to code AI, edit components, and how to beat AI robots; his efforts gave him the custom rank "The Tutorial Man". In December 2003, [[JFranco]], the webmaster of AceUplink, appointed RFS to work on the [[AceUplink Robot Database]], an online encyclopedia of robotics information. With the stiff request of 1,000 articles, RFS attempted to resign from his position and when permission was denied, he simply stopped working and filled the database with entries of his own robotic creations until his FTP permissions were stripped. |
| | | | |
| | ===Post-AceUplink/Pre-RFSHQ Era=== | | ===Post-AceUplink/Pre-RFSHQ Era=== |
| Line 19: |
Line 19: |
| | ==Notable Game Contributions== | | ==Notable Game Contributions== |
| | ===The [[RFS AI Pack]]=== | | ===The [[RFS AI Pack]]=== |
| − | Originally slated to be an upgrade that featured non-stock components, RFS scrapped this idea in favor of a fair all stock AI pack. The first version of the RFS AI Pack was a simple 45 robot replacement and was otherwise unimportant and made no impact on the community aside from overall well reception. A month later with the help of [[disturbed]], a follow-up AI pack was created, but rather than overwrite the existing 45 robots from the previous version, this mod allowed '''6''' AI bots per team instead of the default '''3''', giving the user the option to fight up to 90 different robots. Two months after the release of the second version, a third version was released that allowed '''30''' AI teams instead of the default '''15'''. Once again this doubled the maximum number of total AI bots, bringing the count to 180. | + | Originally slated to be an upgrade that featured non-stock components, RFS scrapped this idea in favor of a fair all stock AI pack. The first version of the RFS AI Pack was a simple 45 robot replacement and was otherwise unimportant and made no impact on the community aside from overall well reception. A month later with the help of [[TheDisturbedOne]], a follow-up AI pack was created, but rather than overwrite the existing 45 robots from the previous version, this mod allowed '''6''' AI bots per team instead of the default '''3''', giving the user the option to fight up to 90 different robots. Two months after the release of the second version, a third version was released that allowed '''30''' AI teams instead of the default '''15'''. Once again this doubled the maximum number of total AI bots, bringing the count to 180. |
| | | | |
| | ===[[Personalized Components]]=== | | ===[[Personalized Components]]=== |