Difference between revisions of "Quick tips for beginners"
Jump to navigation
Jump to search
Line 21: | Line 21: | ||
*Look for the rupt glitch if you're into flippers | *Look for the rupt glitch if you're into flippers | ||
*Motors spin faster when attached to small servo motors using small/light extenders | *Motors spin faster when attached to small servo motors using small/light extenders | ||
+ | *Wedges ''placed on mobile parts'' are extremely good at getting under stuff, whatever its ground clearance. | ||
Revision as of 06:04, 9 November 2007
Stuff not to use
- Non-HP Z-tek motors
- Weapons which weigh more than 13 kilos
- Square extenders
- Yo momma - she is not a good builder.
Stuff to use
- HP Z-tek motors
- DDTs
- Razor tips
- Iron spikes
- Maces
Exploiting glitches
- You can stack components into each other, using servo or burst motors. Just place components on them and then set their starting positions to wherever you want. The starting direction of servo motors is the direction in which they are first placed.
- Look for the rupt glitch if you're into flippers
- Motors spin faster when attached to small servo motors using small/light extenders
- Wedges placed on mobile parts are extremely good at getting under stuff, whatever its ground clearance.
Design tips
- Protect your wheels with weapons or large components(Ram plates, Snowplows)
- Praise Barbie or she'll vandalize your ra2wiki entry!
- Use small wedges on burst motors to scoop your opponents up or just get under them
- Maneuvrability is king in all robot designs but HSpinners. Don't waste weight on weapons which won't ever face your opponent.
- Rear armor is not all that great. Side armor is most useful when angled to deflect enemy hits.
Be original, fucker
Sure, you can copy whatever you want, if it's for learning how to do it. Actually, we encourage this. But please, I've seen enough Hspinners in my life. Don't showcase them.